Search found 23 matches
- 05 Dec 2015, 17:58
- Forum: Feature Requests and Suggestions
- Topic: Sound Effect Features and Changes
- Replies: 5
- Views: 4221
Re: Sound Effect Features and Changes
If the vanilla game uses DefaultLand, OpenMW should as well. You can check by making a simple mod that changes the sound file DefaultLand uses, and see if it changes in vanilla. Looking at our code, it would make sense to use DefaultLand for NPCs (we already use DefaultLandWater when landing in wat...
- 05 Dec 2015, 05:24
- Forum: Feature Requests and Suggestions
- Topic: Sound Effect Features and Changes
- Replies: 5
- Views: 4221
Sound Effect Features and Changes
Hi everyone, I wasn't sure whether to put this under the OpenMW-CS section or here so hopefully it's in the right place :) . Anyways I'm currently in the middle of working on an OpenMW exclusive mod (.omwaddon file) that replaces all of the original sounds of Morrowind with the higher quality equiva...
- 13 Dec 2013, 19:08
- Forum: Feature Requests and Suggestions
- Topic: Clothing slots
- Replies: 5
- Views: 3962
Re: Clothing slots
This would be such an amazing improvement to the game. The ability to mod in sheaths alone would be a game changer for me.
- 22 Mar 2013, 05:33
- Forum: Organisation and Planning
- Topic: OpenMW 0.22.0
- Replies: 248
- Views: 105243
Re: OpenMW 0.22.0
EDIT: Okay, might as well post what I found in the case that this proves to be useful for someone else. For whatever reason if I change the Ambient Sunrise Color settings under the Weather Blight section of the INI from 061,040,040 to 020,014,014 it causes that crash I mentioned above. Once I replac...
- 22 Mar 2013, 03:58
- Forum: Organisation and Planning
- Topic: OpenMW 0.22.0
- Replies: 248
- Views: 105243
Re: OpenMW 0.22.0
Thought I should go ahead and report this here real quick. I just downloaded the 64-bit version of 0.22 from Ace's link and it keeps crashing whenever I try to load it. The only thing checked off in the mod list is Morrowind's esm file. The previous versions of OpenMW did not crash on me so either I...
- 14 Nov 2012, 18:15
- Forum: Feature Requests and Suggestions
- Topic: Quick Scripting Suggestion
- Replies: 4
- Views: 3047
Re: Quick Scripting Suggestion
I for one would certainly be happy with improved alternatives to this system. Whatever works as long as it gets the job done.
- 14 Nov 2012, 17:52
- Forum: Feature Requests and Suggestions
- Topic: Quick Scripting Suggestion
- Replies: 4
- Views: 3047
Re: Quick Scripting Suggestion
Ah, I understand. I have one more question however. Would it be possible for modders with knowledge of C++ to be able to program such scripting functions into OpenMW themselves at some point, perhaps through an engine based plugin if not directly? I ask because I'll be taking a few college courses o...
- 14 Nov 2012, 00:22
- Forum: Feature Requests and Suggestions
- Topic: Quick Scripting Suggestion
- Replies: 4
- Views: 3047
Quick Scripting Suggestion
Hey everyone. I was wondering if the OpenMW team is planning on adding any sort of automatic script attaching functions to the game at some point. By that I mean a way to have a desired script(s) attach to NPCs/Creatures/Activators/Ect. automatically as they spawn around the player without messing w...
- 16 Aug 2012, 17:44
- Forum: Off Topic
- Topic: Hand-to-hand Formula
- Replies: 9
- Views: 6541
Re: Hand-to-hand Formula
Awesome. That's great to hear .
- 16 Aug 2012, 16:26
- Forum: Off Topic
- Topic: Hand-to-hand Formula
- Replies: 9
- Views: 6541
Re: Hand-to-hand Formula
Well, it seems Hrnchamd (the developer of MCP) has posted some input on the matter a few days ago. Figured a link to it might help you guys out a bit.
http://forums.bethsoft.com/topic/109721 ... -analysis/
http://forums.bethsoft.com/topic/109721 ... -analysis/