Search found 10 matches

by SwissCM
10 Jul 2016, 01:08
Forum: TES3MP
Topic: OpenMW Multiplayer guy ??
Replies: 21
Views: 16551

Re: OpenMW Multiplayer guy ??

The Elder Scrolls games have always come off as something perfect for a co-operative experience and I was always puzzled why Bethesda haven't bothered implementing it in any of their games (TES Online doesn't really count, talk about a shitty implementation). Does removing the ability to pause drast...
by SwissCM
15 Jul 2015, 11:39
Forum: Feature Requests and Suggestions
Topic: Noticed a few of the MCP options have been implemented,
Replies: 4
Views: 4493

Re: Noticed a few of the MCP options have been implemented,

Don't have an opinion an arrow enchanting (other than "more options are always nice") but I agree that merchants should wear nice armor if they are sold it. I always thought it was a funny thing to see, in a good way.
by SwissCM
25 Jun 2015, 19:43
Forum: General
Topic: low fps
Replies: 7
Views: 6144

Re: low fps

The problem is your reading comprehension. Did you even read the front page before you decided to post? The latest news article is specifically about the massive performance improvements that are going to be found in the next version thanks to a switch of 3D engines. Literally every question you ask...
by SwissCM
08 Dec 2014, 09:55
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 98551

Re: Asset Update to Ogre3D Discussion Thread

Kinda butting in here to note that normal mapping is kinda depreciated nowadays, efforts should probably go towards displacement mapping and other more advanced technology instead. One particularly good reason to shift away from normal maps is because they look pretty awful and very unconvincing in ...
by SwissCM
24 Jul 2014, 13:03
Forum: General
Topic: This + Morrowind Rebirth and Morrowind Overhaul
Replies: 7
Views: 9362

Re: This + Morrowind Rebirth and Morrowind Overhaul

Technically OpenMW already has a basic version of distant land and vastly improved shadows, as well as support for more advanced textures (parallax, normal mapping etc). It has the potential to look far superior to anything MGE could ever do already.
by SwissCM
23 Jul 2014, 13:48
Forum: General
Topic: OpenMW on GCW-Zero?
Replies: 8
Views: 5944

Re: OpenMW on GCW-Zero?

The interface would have to be overhauled for a 320x240 screen too.
by SwissCM
20 Jul 2014, 17:32
Forum: Feature Requests and Suggestions
Topic: Adjustable text size
Replies: 10
Views: 11068

Re: Adjustable text size

The current UI is made for fixed-size. I think once OpenMW hits 1.0 a more moddable UI might be a good idea, allowing for a TV/Controller/VR friendly interface.
by SwissCM
07 Jul 2014, 03:25
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 192726

Re: Scene Toolbar Icon Request

Just fucking around
icon_test.png
by SwissCM
06 Jul 2014, 21:25
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 985707

Re: OpenMW Nightly builds

Is it just me or is the website down?
by SwissCM
28 Jun 2014, 13:31
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 38416

Re: Terrain Tunneling/Arching

Normally height maps can be expressed as a .bmp file, with a 0 - 255 Grayscale value that presents the height (the (z) axis) Thus a darker color is a low altitude and a light color is a high altitude or that is how I understand it. One way to add overhangs, tunnels, ect. is to split the Grayscale i...