Search found 4 matches
- 01 Jul 2014, 15:04
- Forum: General Development
- Topic: Code Quality Issues
- Replies: 13
- Views: 33704
Re: Code Quality Issues
Here is just my two cents where we either have to stop it or give up on stopping it. Its always a good idea to leave code better than what you left it. If you give up all together that means that the difficulty in maintaing the project will exponentially increase with time and up to a point where ev...
- 19 Jun 2014, 17:47
- Forum: General
- Topic: Engine Flexibility Questions For Dynamic Features
- Replies: 12
- Views: 7992
Re: Engine Flexibility Questions For Dynamic Features
Awesome thanks for the info .
- 19 Jun 2014, 17:08
- Forum: General
- Topic: Engine Flexibility Questions For Dynamic Features
- Replies: 12
- Views: 7992
Re: Engine Flexibility Question
Roguelike-esque randomized scenarios was exactly what I was thinking lol. I'd also like to be able to modify maps during run time. So, I guess the question is, would I have to 'extend' the system or 'rewrite' the system in order to support something like this. Seemingly, I think this would lean towa...
- 19 Jun 2014, 14:17
- Forum: General
- Topic: Engine Flexibility Questions For Dynamic Features
- Replies: 12
- Views: 7992
Engine Flexibility Questions For Dynamic Features
I've always wanted to create a mod with lots of dynamically generated content. From my knowledge, there is not a lot of support for this with any of the bethesda games.
Will OpenMW be flexible enough to handle dynamic maps, content, and lighting?
Will OpenMW be flexible enough to handle dynamic maps, content, and lighting?