Search found 4 matches

by izackp
01 Jul 2014, 15:04
Forum: General Development
Topic: Code Quality Issues
Replies: 13
Views: 33359

Re: Code Quality Issues

Here is just my two cents where we either have to stop it or give up on stopping it. Its always a good idea to leave code better than what you left it. If you give up all together that means that the difficulty in maintaing the project will exponentially increase with time and up to a point where ev...
by izackp
19 Jun 2014, 17:47
Forum: General
Topic: Engine Flexibility Questions For Dynamic Features
Replies: 12
Views: 7989

Re: Engine Flexibility Questions For Dynamic Features

Awesome thanks for the info :D .
by izackp
19 Jun 2014, 17:08
Forum: General
Topic: Engine Flexibility Questions For Dynamic Features
Replies: 12
Views: 7989

Re: Engine Flexibility Question

Roguelike-esque randomized scenarios was exactly what I was thinking lol. I'd also like to be able to modify maps during run time. So, I guess the question is, would I have to 'extend' the system or 'rewrite' the system in order to support something like this. Seemingly, I think this would lean towa...
by izackp
19 Jun 2014, 14:17
Forum: General
Topic: Engine Flexibility Questions For Dynamic Features
Replies: 12
Views: 7989

Engine Flexibility Questions For Dynamic Features

I've always wanted to create a mod with lots of dynamically generated content. From my knowledge, there is not a lot of support for this with any of the bethesda games.

Will OpenMW be flexible enough to handle dynamic maps, content, and lighting?