Search found 24 matches

by densm27
16 Jul 2021, 11:04
Forum: General Modding
Topic: openmw-compatible survival mods like ashfall?
Replies: 0
Views: 8095

Re: openmw-compatible survival mods like ashfall?

I had the same question just about a week ago. Tried Necessities of Morrowind , which is the classic MW survival mod, but I found its mechanics too overengineered and even annoying at some points. For example, to eat something, you don't just drag a meal onto your character portrait, but take "...
by densm27
20 Feb 2018, 17:43
Forum: General Modding
Topic: Possible creature invincibility bug in Morrowind Rebirth?
Replies: 5
Views: 8176

Re: Possible creature invincibility bug in Morrowind Rebirth?

Just a guess, but does your character wear Boots of Blinding Speed or have Blind effect from any other source? This situation is very similar to what happened to me once, when I nearly lost my sanity trying to figure out why I miss every strike :D It was the Boots in my case, the visual effect of bl...
by densm27
22 Jan 2018, 20:26
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 508
Views: 547595

Re: [WIP] Android port testing

Yes, it works, and stability has improved greatly. I had only one random crash in menu and no crashes on game load or cell transitions. Btw, I've got one small "feature request": could you add an on-screen button to show console window? Because testing is much more convenient if you have a...
by densm27
19 Jan 2018, 20:32
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 508
Views: 547595

Re: [WIP] Android port testing

Gave it a try on a Samsung Galaxy S8, Android 7. Runs fairly good at 720p resolution, FPS in Balmora is mostly between 15-30, and virtually never drops below 10. Issues are basically the same as magamo and esc reported - crashes, strange behavior of "back" button, water/terrain rendering g...
by densm27
31 Aug 2017, 21:43
Forum: Feature Requests and Suggestions
Topic: Auto-Update Feature
Replies: 14
Views: 10530

Re: Auto-Update Feature

Now, for nightly builds, the url provided by ACE is always the same and I haven't seen any way to check the version. So, dead end here. Don't know if it's helpful or not, but you actually can get commit tag for nightly builds. Ace is providing not only a link to the installer, which is always "...
by densm27
27 Nov 2015, 10:56
Forum: General
Topic: OSG on steroids
Replies: 37
Views: 21726

Re: OSG on steroids

Scrawl, what settings are you using for these tests? Asking because my average Balmora is "only" 150-160 on 1920x1080 with water shader off, AA off and default exterior grid size. My PC is way less powerful (3.8Ghz i5-3570 and a GeForce 770), but can it really lead to twice lower performan...
by densm27
12 Nov 2015, 21:46
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186124

Re: OpenMW 0.37.0 (?)

Works for me now.
by densm27
12 Nov 2015, 21:10
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186124

Re: OpenMW 0.37.0 (?)

Got an "entry point could not be located" error when running 64-bit build on win7.
by densm27
03 Nov 2015, 22:33
Forum: General
Topic: use of keywords in MessageBox string
Replies: 6
Views: 3041

Re: use of keywords in MessageBox string

Just wondering how could English version of Morrowind work with that? There is no single script MessageBox'ing words like "begin" or "end" or "else"?
upd:
oh, I see, everything is OK if keyword is not alone in that string
by densm27
01 Nov 2015, 16:51
Forum: General
Topic: quite outstanding bug in bloodmoon
Replies: 8
Views: 5828

Re: quite outstanding bug in bloodmoon

Yes, exactly! Aand that guy not cleaning esps was actually me. Couldn't even think of it, the only thing that mod did was setting iMonthsToRespawn to 0 until we'll have correct creature respawn implemented.