Search found 33 matches
- 11 Sep 2017, 11:45
- Forum: Organisation and Planning
- Topic: Using version numbers on the bugtracker
- Replies: 24
- Views: 17505
Re: Using version numbers on the bugtracker
I'm a longtime lurker so my opinion isn't worth a ton, but for what it does worth I would probably suggest the quick and dirty fix. A quick run through of the issues to select whichever ones are actually needed for 1.0, then dump the rest for after this son of a gun is finished. Then it can be a big...
- 10 Aug 2017, 01:27
- Forum: Content Development
- Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
- Replies: 49
- Views: 66658
Re: Natural Character Growth and Decay - An OpenMW Leveling Mod
I would also be interested in this mod working well for multiplayer, but that will probably require the next version which should come out later this month. There is interest though.
- 28 Jul 2016, 20:37
- Forum: Off Topic
- Topic: Yo, we got our first IRC Troll
- Replies: 21
- Views: 11874
Re: Yo, we got our first IRC Troll
It's usually a fine line to divide them, if such a line even exists.Okulo wrote:This guy doesn't sound like a troll; he just sounds like an idiot.
- 26 Jul 2016, 18:37
- Forum: Feature Requests and Suggestions
- Topic: 5K resolution, Quad-SLI and 10-core support?
- Replies: 39
- Views: 20156
Re: 5K resolution, Quad-SLI and 10-core support?
Oh, come on. It was just a little fun. I am really the only one that find strange that from 1080 ads skipped to 4k? When (a) it was actually only 3840 and (b) the vertical resolution was already an impressive 2160 twice, as much the full hd 1080. I was agreeing that it's silly though? Even rather c...
- 25 Jul 2016, 11:52
- Forum: Feature Requests and Suggestions
- Topic: 5K resolution, Quad-SLI and 10-core support?
- Replies: 39
- Views: 20156
Re: 5K resolution, Quad-SLI and 10-core support?
It is a tad bit asinine isn't it?ezze wrote:I still find funny that after a decade of listing the monitors' resolution with the vertical size they started with horizontal one because is BIGGER. 4k! 5k! So much more than 1080p!
- 19 Jul 2016, 06:26
- Forum: General
- Topic: Scrawl's update
- Replies: 6
- Views: 6570
Re: Scrawl's update
Lay your weary head to rest Scrawl. Take care of yourself. We all love you dearly.
- 15 Jul 2016, 03:53
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 174973
Re: Lysol's normal mapped texture packs
Those look awesome! They do seem still a little bit shiny though? Might just be me?
- 12 May 2016, 11:54
- Forum: Feature Requests and Suggestions
- Topic: Variable amount of gold to barter for merchants
- Replies: 6
- Views: 4102
Re: Variable amount of gold to barter for merchants
I think it would be a really awesome and immersive change if they progressively got more gold if you consistently sold them things at a really good deal. So for less money you could have a merchant that would be able to buy more of your stuff at once.
- 05 May 2016, 18:01
- Forum: Off Topic
- Topic: Mod Manager Features & Functionality
- Replies: 31
- Views: 18045
Re: Mod Manager Features & Functionality
If the mod files were packaged with the profile configuration this becomes a simpler task, if someone setup their profile in the mod manager and hit an 'export' button, the mod manager could look at the load order of all the enabled mods and 'rebuild' what the data directory would look like in this...
- 05 May 2016, 07:18
- Forum: Off Topic
- Topic: Mod Manager Features & Functionality
- Replies: 31
- Views: 18045
Re: Mod Manager Features & Functionality
If you're still working on this friend, I have one singular feature that I crave more than any other. The ability for the mod manager to take a list of commands that would set up a specific modded environment, and then execute them to get to that environment. That way if someone wanted to set up not...