Search found 31 matches

by EmperorArthur
23 Nov 2017, 01:44
Forum: Feature Requests and Suggestions
Topic: Resizing Character Window
Replies: 7
Views: 2212

Re: Resizing Character Window

Hmm, looks like a simple fix would be to put minimum sizes on some of the boxes. I don't know if MyGui supports that or not...
by EmperorArthur
09 May 2016, 19:24
Forum: Feature Requests and Suggestions
Topic: C++14 Support/Features (again)
Replies: 9
Views: 2506

Re: C++14 Support/Features (again)

C++11 is the big jump, but 14 makes it easier by adding a few things that were missing. For instance C++11 has 'std::make_shared' for 'std::shared_ptr' but C++14 adds 'std::make_unique' to 11's 'std::unique_ptr'. While I have faith in everyone's abilities I know I sometimes make mistakes, so std::un...
by EmperorArthur
08 May 2016, 03:03
Forum: Feature Requests and Suggestions
Topic: C++14 Support/Features (again)
Replies: 9
Views: 2506

Re: C++14 Support/Features (again)

I really like this one: https://www.youtube.com/watch?v=1OEu9C51K2A

In it, he talks about ways to do things like eliminating resource leaks and dangling pointers without sacrificing performance.

I really like his "Within C++ is a smaller, simpler, safer language struggling to get out."
by EmperorArthur
07 May 2016, 18:39
Forum: Feature Requests and Suggestions
Topic: C++14 Support/Features (again)
Replies: 9
Views: 2506

C++14 Support/Features (again)

Hi all, This is a quick reminder that GCC 6.1 has now been released. With this release the default is no longer C++98, and has been changed to C++14. Now, I know we've had this discussion before*, but I feel that it's about time to discuss it again. Last time we looked at this the main issue was a s...
by EmperorArthur
29 Nov 2015, 12:54
Forum: Organisation and Planning
Topic: OpenMW 0.38.0
Replies: 124
Views: 35916

Re: OpenMW 0.38.0

What's the release schedule for re-implementing shadows? A better way of phrasing that, is what priority would you put on that feature?

I'd really like to show my friends an OpenMW video compared to a Morrowind MGE XE video, and say not only does it play better, but it looks better too.
by EmperorArthur
29 Nov 2015, 12:48
Forum: Off Topic
Topic: Bjarne Stroustrup announces C++ Core Guidelines
Replies: 7
Views: 1888

Re: Bjarne Stroustrup announces C++ Core Guidelines

One day we may be able to run openmw through this new tool, whenever it's released.
Of course, without switching to c++11 or 14 we'll have hundreds of thousands of lines of output.
by EmperorArthur
29 Nov 2015, 12:41
Forum: Off Topic
Topic: Tamriel-Rebuilt UESP Map
Replies: 11
Views: 2669

Re: Tamriel-Rebuilt UESP Map

My naive guess is that it's a process issue. They have a name generator, but that's the only tool they seem to be using. They could for instance have a wiki for storyboarding little one off quests. I'd love to see their files up on github so we can track their progress, and it would be easier for pe...
by EmperorArthur
29 Nov 2015, 04:11
Forum: Organisation and Planning
Topic: Putting issues on the Roadmap
Replies: 3
Views: 2421

Putting issues on the Roadmap

I just saw a question on IRC asking about Bug # 2567 https://bugs.openmw.org/issues/2467 It's actually a pretty important playability bug for some people, and it looks pretty easy to fix (using wrong GMST value). My theory on why this bug and others like it are overlooked because they are not on the...
by EmperorArthur
29 Nov 2015, 03:51
Forum: General Development
Topic: Code Visiualization
Replies: 2
Views: 1175

Re: Code Visiualization

Just a quick note that there are actually 4 images.
I just linked to the other two because they didn't display properly on the forum.
by EmperorArthur
28 Nov 2015, 06:51
Forum: General Development
Topic: Code Visiualization
Replies: 2
Views: 1175

Code Visiualization

Here's some graphs showing the #include relationships of components and the actual game. I've deliberately left osg, boost, and the standard libraries out of them to prevent clutter, though I might find all the osg headers at some point just to show how big of a task the switch was. Generated using:...