Search found 31 matches
- 23 Nov 2017, 01:44
- Forum: Feature Requests and Suggestions
- Topic: Resizing Character Window
- Replies: 7
- Views: 3028
Re: Resizing Character Window
Hmm, looks like a simple fix would be to put minimum sizes on some of the boxes. I don't know if MyGui supports that or not...
- 09 May 2016, 19:24
- Forum: Feature Requests and Suggestions
- Topic: C++14 Support/Features (again)
- Replies: 9
- Views: 3366
Re: C++14 Support/Features (again)
C++11 is the big jump, but 14 makes it easier by adding a few things that were missing. For instance C++11 has 'std::make_shared' for 'std::shared_ptr' but C++14 adds 'std::make_unique' to 11's 'std::unique_ptr'. While I have faith in everyone's abilities I know I sometimes make mistakes, so std::un...
- 08 May 2016, 03:03
- Forum: Feature Requests and Suggestions
- Topic: C++14 Support/Features (again)
- Replies: 9
- Views: 3366
Re: C++14 Support/Features (again)
I really like this one: https://www.youtube.com/watch?v=1OEu9C51K2A
In it, he talks about ways to do things like eliminating resource leaks and dangling pointers without sacrificing performance.
I really like his "Within C++ is a smaller, simpler, safer language struggling to get out."
In it, he talks about ways to do things like eliminating resource leaks and dangling pointers without sacrificing performance.
I really like his "Within C++ is a smaller, simpler, safer language struggling to get out."
- 07 May 2016, 18:39
- Forum: Feature Requests and Suggestions
- Topic: C++14 Support/Features (again)
- Replies: 9
- Views: 3366
C++14 Support/Features (again)
Hi all, This is a quick reminder that GCC 6.1 has now been released. With this release the default is no longer C++98, and has been changed to C++14. Now, I know we've had this discussion before*, but I feel that it's about time to discuss it again. Last time we looked at this the main issue was a s...
- 29 Nov 2015, 12:54
- Forum: Organisation and Planning
- Topic: OpenMW 0.38.0
- Replies: 124
- Views: 42515
Re: OpenMW 0.38.0
What's the release schedule for re-implementing shadows? A better way of phrasing that, is what priority would you put on that feature?
I'd really like to show my friends an OpenMW video compared to a Morrowind MGE XE video, and say not only does it play better, but it looks better too.
I'd really like to show my friends an OpenMW video compared to a Morrowind MGE XE video, and say not only does it play better, but it looks better too.
- 29 Nov 2015, 12:48
- Forum: Off Topic
- Topic: Bjarne Stroustrup announces C++ Core Guidelines
- Replies: 7
- Views: 2598
Re: Bjarne Stroustrup announces C++ Core Guidelines
One day we may be able to run openmw through this new tool, whenever it's released.
Of course, without switching to c++11 or 14 we'll have hundreds of thousands of lines of output.
Of course, without switching to c++11 or 14 we'll have hundreds of thousands of lines of output.
- 29 Nov 2015, 12:41
- Forum: Off Topic
- Topic: Tamriel-Rebuilt UESP Map
- Replies: 11
- Views: 3825
Re: Tamriel-Rebuilt UESP Map
My naive guess is that it's a process issue. They have a name generator, but that's the only tool they seem to be using. They could for instance have a wiki for storyboarding little one off quests. I'd love to see their files up on github so we can track their progress, and it would be easier for pe...
- 29 Nov 2015, 04:11
- Forum: Organisation and Planning
- Topic: Putting issues on the Roadmap
- Replies: 3
- Views: 2876
Putting issues on the Roadmap
I just saw a question on IRC asking about Bug # 2567 https://bugs.openmw.org/issues/2467 It's actually a pretty important playability bug for some people, and it looks pretty easy to fix (using wrong GMST value). My theory on why this bug and others like it are overlooked because they are not on the...
- 29 Nov 2015, 03:51
- Forum: General Development
- Topic: Code Visiualization
- Replies: 2
- Views: 1498
Re: Code Visiualization
Just a quick note that there are actually 4 images.
I just linked to the other two because they didn't display properly on the forum.
I just linked to the other two because they didn't display properly on the forum.
- 28 Nov 2015, 06:51
- Forum: General Development
- Topic: Code Visiualization
- Replies: 2
- Views: 1498
Code Visiualization
Here's some graphs showing the #include relationships of components and the actual game. I've deliberately left osg, boost, and the standard libraries out of them to prevent clutter, though I might find all the osg headers at some point just to show how big of a task the switch was. Generated using:...