Search found 22 matches
- 14 Aug 2015, 20:50
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 324970
Re: Elder-scrolls IV Oblivion
Someone can always fork the morrowind project and change it to accept oblivion stuff. It would be a ton of work, but I'm sure there'll be enough interest that someone will make it. Would take a lot of time.
- 31 Jul 2015, 23:02
- Forum: Feature Requests and Suggestions
- Topic: setting mouse pointer image by action / script
- Replies: 5
- Views: 4468
Re: setting mouse pointer image by action / script
I believe the red cursor is accomplished by adding a color tint to the cursor. However, changing the image of the cursor is definitively doable, but (unless the position has changed), no new commands are being added until post 1.0. Definitively a change I'd like to see though!
- 10 Nov 2014, 19:36
- Forum: General
- Topic: Nehrim and OpenMW
- Replies: 29
- Views: 20192
Re: Nehrim and OpenMW
To address the original question, of supporting oblivion, I know there are plans to eventually move to our own level format, which wed concert morrowind files too. Creating a converter for oblivion files would give us at the very least the world space. In any event, I doubt anyone would be upset wit...
- 02 Sep 2014, 16:08
- Forum: Feature Requests and Suggestions
- Topic: Make currency extensible
- Replies: 8
- Views: 5220
Re: Make currency extensible
Having any item be a currency could be fun, so like a trapper deals exclusively in animal pelts or a mining shop in iron ore. Should be easy, as gold is already in the inventory, so perhaps an npc specific setting for what they'll trade in, and a cell specific setting for what to use for value in yo...
- 27 Aug 2014, 19:12
- Forum: News
- Topic: There's always room for MOAR
- Replies: 9
- Views: 13818
Re: There's always room for MOAR
You're free to check out my github repo, but I should have a built with better joystick support soon. I just got back to school so I'm a bit busy, but there's not much left to do so I'll push it out shortly.
- 21 Aug 2014, 03:40
- Forum: General
- Topic: Plugins Section
- Replies: 5
- Views: 4112
Re: Plugins Section
Does it need anymore functionality then just an order of files? If not, you might just want to go with, well, a dumb list of files in a text file. I don't see the need for anything more complicated?
- 20 Aug 2014, 16:52
- Forum: General Development
- Topic: Want To Add Doxygen Comments
- Replies: 9
- Views: 6625
Re: Want To Add Doxygen Comments
I am massively in favor of this. I know that others aren't, because I've tried to go and add comments and have gotten complaints. But the fact of the matter is that or code is not always self commenting, and many functions are very confusing until you figure them out. Last I checked the documentatio...
- 17 Aug 2014, 06:53
- Forum: General Development
- Topic: Scripting - Once Again
- Replies: 49
- Views: 48485
Re: Scripting - Once Again
Huzzah! One giant step to being feature complete.
- 17 Aug 2014, 06:50
- Forum: Organisation and Planning
- Topic: Unneeded Mods list
- Replies: 7
- Views: 8203
Re: Unneeded Mods list
We should support all mwse functions, that's definitively in the books. It's a post 1.0 feature though (or at least until the rest of scripting is nailed down), so don't hold your breath for it
- 17 Aug 2014, 02:46
- Forum: Join the team
- Topic: Anything I can do? Just let me know.
- Replies: 4
- Views: 4286
Re: Anything I can do? Just let me know.
The menus were different? Pictures of the menus where they differ would be awesome, as well as how the rt/lt move through the menu (like numbers or something or something?) where it's not clear. I'm trying to make it so, if you use the controller, it looks just like the xbox version.