Search found 35 matches
- 20 Sep 2016, 20:05
- Forum: General
- Topic: Questions regading character animation in OpenMW
- Replies: 14
- Views: 8206
Re: Questions regading character animation in OpenMW
Or it's possible to use more "complete" skeleton with more bones. Replacing skeleton requires remaking of all animations and character bodies too. And all armour, clothes, robes, etc... And i think that is the worse part, more than animations themeselves. The main problem is we lack decen...
- 20 Sep 2016, 19:14
- Forum: General
- Topic: Questions regading character animation in OpenMW
- Replies: 14
- Views: 8206
Re: Questions regading character animation in OpenMW
Or it's possible to use more "complete" skeleton with more bones. Replacing skeleton requires remaking of all animations and character bodies too. And all armour, clothes, robes, etc... And i think that is the worse part, more than animations themeselves. The main problem is we lack decen...
- 25 Jul 2016, 11:06
- Forum: Off Topic
- Topic: Yo, we got our first IRC Troll
- Replies: 21
- Views: 11882
Re: Yo, we got our first IRC Troll
OpenMW - Making Morrowind Great Againgreetasdf wrote:hilarious, thanks Looks like someone was practicing trump-style conversation techniques
- 08 Apr 2016, 20:15
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 46777
Re: Vivec retexture to show off/test shaders
Whoa might grab this for myselfTheMechanist wrote:I have no idea if this is helpful. But I just stumbled over this software bundle: https://groupees.com/software
A software called MindTex 2 ist included who claims to do stuff you mentioned. It's probably worth a look...
- 01 Mar 2016, 20:24
- Forum: General
- Topic: Object Lighting Glitch
- Replies: 19
- Views: 16123
- 01 Mar 2016, 19:10
- Forum: General
- Topic: Object Lighting Glitch
- Replies: 19
- Views: 16123
Re: Object Lighting Glitch
Hi, can you test if you still have this issue in Ace's latest nightly build ? This build includes some changes to the lighting system that may fix the glitched rendering with AMD cards. If its same thing, i still got a lightning bug in Census and Excise while looking at quill on desk next to Socuci...
- 09 Feb 2016, 14:34
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 78316
Re: OpenMW 0.39.0
Im using a mobile amd GPU and i have same issues with water shader
- 07 Feb 2016, 19:21
- Forum: General
- Topic: funny bug with paralyze NPCs :)
- Replies: 7
- Views: 4319
Re: funny bug with paralyze NPCs :)
I demand a video!argonvegell wrote:Xubuntu 14.04
OpenMW 0.38 Daily Build
After hitting someone with the Daedric Crescent, it paralyzes the NPC on strike, but sometimes, the paralyzed NPC's head would spin, sometimes fast and sometimes slow, like Regan from the Exorcist
I laughed my ass off when it happens
- 06 Jul 2015, 10:14
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1042456
Re: OpenMW Nightly builds
It yells that zlib is missing when i try to launch
- 17 Dec 2014, 18:48
- Forum: General
- Topic: Skining + helmet does not work in the game.
- Replies: 8
- Views: 5302
Re: Skining + helmet does not work in the game.
Hair is a valid name for skinned model, although example of those are introduced with mods only, somone should check those hood mods as well