Search found 45 matches

by TheOneWhoWatches
08 Jun 2018, 10:24
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 12
Views: 933

Re: [Solved] Disappearing statics?

A bit of offtopic question: I have a "world" with 4 statics of 288 575 triangles in total (see 3ds screenshot, it says "polys", but it matches the approx. sum of triangles for objects) But OpenMW screenshot says there's up to 9-10 mln triangles. when the player looks down Are all the additional ones...
by TheOneWhoWatches
20 May 2018, 03:46
Forum: Off Topic
Topic: Morrowind HD?
Replies: 16
Views: 1500

Re: Morrowind HD?

Found something similar:
https://forums.elderscrollsonline.com/e ... rrowind-hd

Dunno if it's true or not. Time will tell. Though it's probably a fake.
But it would be interesting to look at their HD textures.
by TheOneWhoWatches
19 May 2018, 16:34
Forum: Off Topic
Topic: Morrowind HD?
Replies: 16
Views: 1500

Morrowind HD?

Just wanted to post this:
Image
Not sure about the source, my friends posted it today.
by TheOneWhoWatches
19 May 2018, 16:33
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 12
Views: 933

Re: [Solved] Disappearing statics?

Thanks for information everybody! =)
by TheOneWhoWatches
16 May 2018, 03:24
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 12
Views: 933

Re: [Solved] Disappearing statics?

Sorry, I wasn't clear.
Right now, we can have separate meshes for visuals and for collision in one NIF file, but I didn't see meshes which were also using lower detail versions, so I was asking whether lower LOD versions of NIF meshes will have their own collision meshes used.
by TheOneWhoWatches
15 May 2018, 07:27
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 12
Views: 933

Re: [Solved] Disappearing statics?

Thanks for the explanations!

So, collision meshes exist only in highest LOD? And it won't change if an npc tries to walk upon/interact with statics in the distance?.
(I didn't see LOD for Morrowind meshes yet).
by TheOneWhoWatches
15 May 2018, 04:27
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 12
Views: 933

Re: [Solved] Disappearing statics?

Yes, thanks for explanation. I'm not sure distant statics would be a "proper" or "reliable" solution for cases like this one (huge statics that exist in multiple cells), but I cannot know the details so that's just a theory. After all it's a critical object. The very ground you walk upon, not just a...
by TheOneWhoWatches
14 May 2018, 08:06
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 12
Views: 933

Re: Disappearing statics?

Ok, so maximum distance depends on "exterior cell load distance".

It kinda makes sense, but a nuisance in my case.

Excuse me, case solved.
by TheOneWhoWatches
08 May 2018, 10:41
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 12
Views: 933

[Solved] Disappearing statics?

Hi all! Recently I tried to create a test "playground" for myself. I made a huge static object (top part of what should be a giant flying island). Placed it at the height of 50000 in openmw-cs Added a forest there at approximately (12500,115000,50500) But while running there at approx. (12500,85000,...
by TheOneWhoWatches
15 Jun 2017, 11:06
Forum: Feature Requests and Suggestions
Topic: [Request] Diagonal movement, splitting animations
Replies: 0
Views: 642

[Request] Diagonal movement, splitting animations

Hello! 1)I always thought it's weird that while I pressing Up or Down and one of the direction button, instead of having animation adjusted by +/- 45 degrees, forward and backward movements are used as is and the character is sliding to the side while I see WalkForward/WalkBackward animation (for ex...