Search found 48 matches

by TheOneWhoWatches
06 Aug 2018, 12:13
Forum: Content Development Section
Topic: Almalexia's Cast for Beasts (OpenMW Exclusive)
Replies: 7
Views: 454

Re: Almalexia's Cast for Beasts (OpenMW Exclusive)

Oh, thank you very much! Just what I wanted when I tried to tinker with skeleton/animations for the Nth time (very nsfw random model there) So, basically it will be like: meshes/delf_f.nif meshes/xdelf_f.nif textures/ animations/xdelf_f/RandomFileName1.kf animations/xdelf_f/RandomFileNameToo.kf ani...
by TheOneWhoWatches
06 Aug 2018, 12:03
Forum: Content Development Section
Topic: Almalexia's Cast for Beasts (OpenMW Exclusive)
Replies: 7
Views: 454

Re: Almalexia's Cast for Beasts (OpenMW Exclusive)

Does it mean that, say, it's possible for one of the files to contain idle animations, another one can contain walk/run/swim animations, and others can contain combat anims and etc? Basically, yes. Note: not all animations from AnimKit are compatible with this feature since AnimKit uses a slightly ...
by TheOneWhoWatches
06 Aug 2018, 08:51
Forum: Content Development Section
Topic: Almalexia's Cast for Beasts (OpenMW Exclusive)
Replies: 7
Views: 454

Re: Almalexia's Cast for Beasts (OpenMW Exclusive)

What? base_anim files can be split now? And it was added 2+ months ago... 0_0 Can you please tell me where can I find more information on this change? Like where in CS to add it and how... Does it mean that, say, it's possible for one of the files to contain idle animations, another one can contain ...
by TheOneWhoWatches
08 Jun 2018, 10:24
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 12
Views: 1055

Re: [Solved] Disappearing statics?

A bit of offtopic question: I have a "world" with 4 statics of 288 575 triangles in total (see 3ds screenshot, it says "polys", but it matches the approx. sum of triangles for objects) But OpenMW screenshot says there's up to 9-10 mln triangles. when the player looks down Are all the additional ones...
by TheOneWhoWatches
20 May 2018, 03:46
Forum: Off Topic
Topic: Morrowind HD?
Replies: 16
Views: 1578

Re: Morrowind HD?

Found something similar:
https://forums.elderscrollsonline.com/e ... rrowind-hd

Dunno if it's true or not. Time will tell. Though it's probably a fake.
But it would be interesting to look at their HD textures.
by TheOneWhoWatches
19 May 2018, 16:34
Forum: Off Topic
Topic: Morrowind HD?
Replies: 16
Views: 1578

Morrowind HD?

Just wanted to post this:
Image
Not sure about the source, my friends posted it today.
by TheOneWhoWatches
19 May 2018, 16:33
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 12
Views: 1055

Re: [Solved] Disappearing statics?

Thanks for information everybody! =)
by TheOneWhoWatches
16 May 2018, 03:24
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 12
Views: 1055

Re: [Solved] Disappearing statics?

Sorry, I wasn't clear.
Right now, we can have separate meshes for visuals and for collision in one NIF file, but I didn't see meshes which were also using lower detail versions, so I was asking whether lower LOD versions of NIF meshes will have their own collision meshes used.
by TheOneWhoWatches
15 May 2018, 07:27
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 12
Views: 1055

Re: [Solved] Disappearing statics?

Thanks for the explanations!

So, collision meshes exist only in highest LOD? And it won't change if an npc tries to walk upon/interact with statics in the distance?.
(I didn't see LOD for Morrowind meshes yet).
by TheOneWhoWatches
15 May 2018, 04:27
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 12
Views: 1055

Re: [Solved] Disappearing statics?

Yes, thanks for explanation. I'm not sure distant statics would be a "proper" or "reliable" solution for cases like this one (huge statics that exist in multiple cells), but I cannot know the details so that's just a theory. After all it's a critical object. The very ground you walk upon, not just a...