Search found 4 matches

by asmageddon
03 May 2014, 16:13
Forum: Feature Requests and Suggestions
Topic: Connectors and aids for kits in the editor and/or autotiling
Replies: 2
Views: 2477

Connectors and aids for kits in the editor and/or autotiling

Simple suggestion, I think. Designing interiors is an insane pain in the original TES Construction Set, and being able to have them automatically align would speed the process up greatly.
by asmageddon
03 May 2014, 15:45
Forum: Feature Requests and Suggestions
Topic: Spellmaking improvements
Replies: 29
Views: 14839

Re: Spellmaking improvements

More on topic, for a change.

I think that a great way to do this would be to have spell definitions in the data files/editor, and allow adding multiple properties, as well as a small script that calculates the cost(s) based on them.
by asmageddon
03 May 2014, 15:41
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 38873

Re: Terrain Tunneling/Arching

Honestly, basic voxel meshes border on trivial, in the simplest case all you need to do is copy-paste some open source code for marching cubes, and perhaps adapt it a slight bit to whatever data format you're using. As for performance, they can be fast, very fast, consider that in Minecraft, in the ...
by asmageddon
26 Apr 2012, 08:55
Forum: General Development
Topic: [post-1.0] Scripting enhancemnts
Replies: 88
Views: 51034

Re: [post-1.0] Scripting enhancemnts

Just registered to throw in my two cents. I also believe that MW scripting language is very poor and all attempts to improve will only make it slightly more bearable but never good. I vote for using an existing VM instead, probably Lua due to how simple it is to embed it in a game (although I person...