Search found 6 matches
- 22 Jun 2015, 08:07
- Forum: General Development
- Topic: .ess Importer
- Replies: 60
- Views: 63485
Re: .ess Importer
Here some save that I can't import. quiksave: Error: ESM Error: Unknown subrecord File: /.. .. ../quiksave.ess Record: CREA Subrecord: INDX Offset: 0x197cf SaveGame0000: Error: ESM Error: Previous record contains unread bytes File: /.. .. ../SaveGame0000.ess Record: Subrecord: CNDT Offset: 0x3417e a...
- 03 May 2014, 22:01
- Forum: General Development
- Topic: Building with Link Time Optimization
- Replies: 2
- Views: 2545
Re: Building with Link Time Optimization
Thanks beta, I found the problem. I tried with your option and it fail too. But after checking the specific LTO modification since gcc 4.9, i found out that they put "-fno-fat-lto-objects" by default now to make slim objects and use less CPU and a lot less memory. Using "-ffat-lto-obj...
- 03 May 2014, 06:58
- Forum: General Development
- Topic: Building with Link Time Optimization
- Replies: 2
- Views: 2545
Building with Link Time Optimization
Someone here tried to compile Openmw with LTO? LTO usually make smaller binaries and better optimization: - Instead of all .cpp files be optimized individually like with normal linker, you get get an optimization during the linking so all the objects are optimized as a whole unit. Openmw come with a...
- 03 Apr 2014, 07:37
- Forum: Support
- Topic: Issue with the interior of Arrile's Trade House.
- Replies: 8
- Views: 5386
Re: Issue with the interior of Arrile's Trade House.
I made some more tests and it was a mod. I don't know what mod but it was one of the files in the Data/Meshes folder. It was not one of the file throwing a "NIFSkeletonLoader: Warn: Unhandled NiTextureEffect" error as I removed them first and the bug was still present. Removing all meshes ...
- 02 Apr 2014, 07:15
- Forum: Support
- Topic: Issue with the interior of Arrile's Trade House.
- Replies: 8
- Views: 5386
Re: Issue with the interior of Arrile's Trade House.
I have the same, but it's black screen except for the UI and I think I can still move.. loading cell Seyda Neen, Arrille's Tradehouse Changing to interior Unloading cell Unloading cell Unloading cell Unloading cell Unloading cell Unloading cell Unloading cell Unloading cell Unloading cell cellName: ...
- 02 Apr 2014, 07:04
- Forum: Support
- Topic: Compilation on Gentoo
- Replies: 0
- Views: 1275
Compilation on Gentoo
I have compiled OpenMW on Gentoo Here what's missing on the wiki (https://wiki.openmw.org/index.php?title=Development_Environment_Setup) for compiling OpenMW on Gentoo Linux: -> dev-games/ogre [USE = boost freeimage opengl threads zip] -> dev-games/mygui [USE = ogre] -> media-libs/libsdl2 -> sci-ph...