Search found 8 matches

by Helv
18 Jun 2015, 16:09
Forum: Feature Requests and Suggestions
Topic: Map notes, something I think we haven't implemented
Replies: 8
Views: 4132

Re: Map notes, something I think we haven't implemented

I see. But what if you use a pre-generated map, something like this one (cf below, I made it from a Tamriel Rebuilt map) which would be generated each time a player starts a new game, with some filter simulating the "fog" i.e only the cells already visited by the player at a given time wou...
by Helv
18 Jun 2015, 09:21
Forum: Feature Requests and Suggestions
Topic: Map notes, something I think we haven't implemented
Replies: 8
Views: 4132

Re: Map notes, something I think we haven't implemented

Would it be possible to switch to the local map of a cell without being in its vicinity? Like from anywhere in the map? Or is it impossible to implement?
by Helv
11 Apr 2015, 21:51
Forum: General Development
Topic: .ess Importer
Replies: 60
Views: 61640

Re: .ess Importer

There's a few minor problems here, most of which can't be avoided... In MW the markers are actually baked into the overlay image, rather than being widgets on top like in OpenMW. I had to get the image lined up perfectly with the widget markers, otherwise you'd see each marker twice. This kinda lim...
by Helv
23 Aug 2014, 01:30
Forum: Organisation and Planning
Topic: Matt Grandstaff and Android Development
Replies: 102
Views: 49735

Re: Matt Grandstaff and Android Development

@psi29a
You mean... you are lucius?
by Helv
05 May 2014, 23:30
Forum: Feature Requests and Suggestions
Topic: Multiple water levels & sizes and High object count?
Replies: 24
Views: 13221

Re: Multiple water levels & sizes and High object count?

@Tes96: Have you tried to enable the water reflection in interiors with the MGE XE? For doing so enable the option in Distant Lands, then generate the distant lands and while doing so, in statics, enable the option again. Screenshots: Without water reflection: http://hpics.li/c14ac94 With water refl...
by Helv
28 Mar 2014, 16:05
Forum: Feature Requests and Suggestions
Topic: Time scale modification
Replies: 8
Views: 8146

Re: Time scale modification

@PeterBitt: I just reinstalled Morrowind and yeah it works! Thanks for the tip.
by Helv
27 Mar 2014, 13:13
Forum: Feature Requests and Suggestions
Topic: Time scale modification
Replies: 8
Views: 8146

Re: Time scale modification

Yes but if I remember correctly, you have to type this command everytime you load your game.
It would be fine to have this option as a menu setting.
by Helv
27 Mar 2014, 01:57
Forum: Feature Requests and Suggestions
Topic: Time scale modification
Replies: 8
Views: 8146

Time scale modification

Hi, I have a suggestion for this amazing project: In vanilla Morrowind a day longs 48 real time minutes. Will it be possible under OpenMW to change that length to a chosen one, and therefore anything depending on it? Like the dynamic shadows, quests which let you wait some days (e.g. strongholds con...