Search found 8 matches
- 18 Jun 2015, 16:09
- Forum: Feature Requests and Suggestions
- Topic: Map notes, something I think we haven't implemented
- Replies: 8
- Views: 4144
Re: Map notes, something I think we haven't implemented
I see. But what if you use a pre-generated map, something like this one (cf below, I made it from a Tamriel Rebuilt map) which would be generated each time a player starts a new game, with some filter simulating the "fog" i.e only the cells already visited by the player at a given time wou...
- 18 Jun 2015, 09:21
- Forum: Feature Requests and Suggestions
- Topic: Map notes, something I think we haven't implemented
- Replies: 8
- Views: 4144
Re: Map notes, something I think we haven't implemented
Would it be possible to switch to the local map of a cell without being in its vicinity? Like from anywhere in the map? Or is it impossible to implement?
- 11 Apr 2015, 21:51
- Forum: General Development
- Topic: .ess Importer
- Replies: 60
- Views: 63134
Re: .ess Importer
There's a few minor problems here, most of which can't be avoided... In MW the markers are actually baked into the overlay image, rather than being widgets on top like in OpenMW. I had to get the image lined up perfectly with the widget markers, otherwise you'd see each marker twice. This kinda lim...
- 23 Aug 2014, 01:30
- Forum: Organisation and Planning
- Topic: Matt Grandstaff and Android Development
- Replies: 102
- Views: 50052
Re: Matt Grandstaff and Android Development
@psi29a
You mean... you are lucius?
You mean... you are lucius?
- 05 May 2014, 23:30
- Forum: Feature Requests and Suggestions
- Topic: Multiple water levels & sizes and High object count?
- Replies: 24
- Views: 13266
Re: Multiple water levels & sizes and High object count?
@Tes96: Have you tried to enable the water reflection in interiors with the MGE XE? For doing so enable the option in Distant Lands, then generate the distant lands and while doing so, in statics, enable the option again. Screenshots: Without water reflection: http://hpics.li/c14ac94 With water refl...
- 28 Mar 2014, 16:05
- Forum: Feature Requests and Suggestions
- Topic: Time scale modification
- Replies: 8
- Views: 8213
Re: Time scale modification
@PeterBitt: I just reinstalled Morrowind and yeah it works! Thanks for the tip.
- 27 Mar 2014, 13:13
- Forum: Feature Requests and Suggestions
- Topic: Time scale modification
- Replies: 8
- Views: 8213
Re: Time scale modification
Yes but if I remember correctly, you have to type this command everytime you load your game.
It would be fine to have this option as a menu setting.
It would be fine to have this option as a menu setting.
- 27 Mar 2014, 01:57
- Forum: Feature Requests and Suggestions
- Topic: Time scale modification
- Replies: 8
- Views: 8213
Time scale modification
Hi, I have a suggestion for this amazing project: In vanilla Morrowind a day longs 48 real time minutes. Will it be possible under OpenMW to change that length to a chosen one, and therefore anything depending on it? Like the dynamic shadows, quests which let you wait some days (e.g. strongholds con...