Search found 32 matches

by Kloppix
29 Oct 2018, 17:07
Forum: Content Development
Topic: I made a mini mod for OpenMW and need some feedback.
Replies: 3
Views: 5137

Re: I made a mini mod for OpenMW and need some feedback.

I finally made a mod (Yay!) in order to learn the CS and now I’m thinking about uploading it, but I want some feedback first. I want to know if there are bugs, if the idea of the mod is o.k. and how many crimes against english grammar did I commit. ( I’m not a native speaker ) ... <Beginning of unn...
by Kloppix
28 Oct 2018, 21:52
Forum: Content Development
Topic: I made a mini mod for OpenMW and need some feedback.
Replies: 3
Views: 5137

I made a mini mod for OpenMW and need some feedback.

I finally made a mod (Yay!) in order to learn the CS and now I’m thinking about uploading it, but I want some feedback first. I want to know if there are bugs, if the idea of the mod is o.k. and how many crimes against english grammar did I commit. ( I’m not a native speaker ) Download here -> http:...
by Kloppix
27 Oct 2018, 21:50
Forum: Off Topic
Topic: Help with the function "payfine" and stolen markers
Replies: 6
Views: 4649

Re: Help with the function "payfine" and stolen markers

It would be great if OpenMW deletes the ownership from an item when the owner is dead. That's already a thing in 0.44.0. Dude, that’s great! It’s funny because I’m using 0.44 and I didn’t knew. I started my main character with version 0.41 (maybe older) and I didn’t understand how only this charact...
by Kloppix
27 Oct 2018, 21:04
Forum: Off Topic
Topic: Help with the function "payfine" and stolen markers
Replies: 6
Views: 4649

Re: Help with the function "payfine" and stolen markers

Damn. That means the mod will only work with OpenMW. Thank you, Akortunov!! Now I have to figure out a container workaround. In Morrowind is pretty common to take an unused house, and therefore, use the containers inside. For example the house of Dura Gra-Bol in Balmora. Of course, you will not trad...
by Kloppix
27 Oct 2018, 20:24
Forum: Off Topic
Topic: Help with the function "payfine" and stolen markers
Replies: 6
Views: 4649

Re: Help with the function "payfine" and stolen markers

I just wanted to know how works Payfine and if this is the vanilla behaviour. I’m trying to create a mod where is important to handle stolen items. In Morrowind when you steal something it “contaminates” every item with the same ID. I just read (here->https://wiki.openmw.org/index.php?title=Bugs) Op...
by Kloppix
27 Oct 2018, 15:29
Forum: Off Topic
Topic: Help with the function "payfine" and stolen markers
Replies: 6
Views: 4649

Help with the function "payfine" and stolen markers

Sometimes you have to use the function “payfine” several times until all your items are UNmarked as stolen. For example following scenario: You use an empty house (but marked with an owner) for a while. You use one of the crates to store your arrows. Let say at some point (using TFH) all iron arrows...
by Kloppix
18 Oct 2018, 19:55
Forum: Content Development
Topic: Moddified Dialogs in OpenMW-CS
Replies: 7
Views: 5780

Re: Moddified Dialogs in OpenMW-CS

Well, if you move around info records, they need to be flagged as modified. How else would the move be stored? Yes, but it should only affect the current NPC. Let’s say I want to add a new Topic: “Greeting 1” for the actor “Saprius Entrius”. In the original CS you can click on the dialog and clone ...
by Kloppix
18 Oct 2018, 07:02
Forum: Content Development
Topic: Moddified Dialogs in OpenMW-CS
Replies: 7
Views: 5780

Moddified Dialogs in OpenMW-CS

I was creating a mod in which a new NPC had several ”greeting 1” Topics. Of course I had to move up and down several responses for this NPC. But now the Topic Infos shows a bunch of “modified” records for ALL NPCs. https://i.imgur.com/RMSxiwM.png 1) Wouldn’t this cause conflicts with other mods? Let...
by Kloppix
13 Oct 2018, 13:38
Forum: Support
Topic: Reset death counter
Replies: 5
Views: 3776

Re: Reset death counter

Idea for future releases: Include Topic Infos in the search funcion. See https://gitlab.com/OpenMW/openmw/issues/4120 Loriel Thank you, Loriel. Good to know. I want to do a Pax Redoran quest which requires Goris the Maggot King is alive. Then don't kill him? I don't think we should add a method to ...
by Kloppix
13 Oct 2018, 06:50
Forum: Support
Topic: Reset death counter
Replies: 5
Views: 3776

Re: Reset death counter

I want to do a Pax Redoran quest which requires Goris the Maggot King is alive. There are some scripts using getdeadcount that I could change, but the problem are the Topics. There are several info condition “Dead Goris the Maggot King = 0”, but I don’t know how many. The OpenMW-CS search function d...