Search found 19 matches
- 08 Nov 2017, 09:02
- Forum: Mod Compatibility
- Topic: Do NOT ask Abot about OpenMW compatibility
- Replies: 19
- Views: 989
Jeez. The hostility for simply asking is shocking. Honestly, I'd be half inclined to instead ask him if I could make his mods compatible for him, then send him the new version that he could be considered to have sole rights to. But to be perfectly frank, if he's going to respond with such absurd ho...
- 25 Oct 2017, 18:45
- Forum: Support
- Topic: World map empty after loading a save game. (Debian)
- Replies: 1
- Views: 130
The World map works as intended. As you explore, the brown squares are replaced with color squares. However the map resets to brown when loading a save game. No error is logged. Is this a known bug or just me? I’m using the generic build 0.42 on Debian Sid. I cannot test the native Debian Package as...
- 20 Oct 2017, 22:01
- Forum: Support
- Topic: Issues with Debian Sid and the generic builds
- Replies: 0
- Views: 92
The version 0.41 from the Debian repositories seems to work fine, but for some reason the generic builds are giving me problems like not detecting my main monitor, missing textures with several mods and aquatic creatures above the sea level. The issues happen with 0.41 as well as 0.42. Am I doing so...
When I found OpenMW, weapons weren’t implemented so there was not much to do. However I was pretty excited. At the same time I didn’t want to create false hopes. The project sounded too ambitious to be viable. A couple of versions later came out 0.26 which implemented weapons. I shared Weird Sexy’s ...
Personally, I bought my copy from GOG, and just use Wine for the installer. So far as I can tell, the data files don't get corrupted. You can also use innoextract to unpack gog installers without using wine. Is available on most repositories. innoextract setup_tes_morrowind_goty_220.127.116.11.exe More in...
- 19 Sep 2017, 10:29
- Forum: Off Topic
- Topic: Should I learn OpenMW-CS or Bethesda CS?
- Replies: 8
- Views: 623
After taking the decision (seven years ago ) to teach myself to create mods for Morrowind, I started Friday by doing some Tes3-CS tutorials. I find it easy to use, but I don't know if I should learn OpenMW-CS instead.
- 17 Sep 2017, 11:26
- Forum: Feature Requests and Suggestions
- Topic: [Suggestion] Comment faulty lines instead of erasing it in openmw.cfg
- Replies: 4
- Views: 418
Yes, the problem occurred by clicking on Data Files in the OpenMW Launcher. If the directory or file in “content=<some_path>” or “data=<some_file>” was wrong, the line just vanished. After posting here I also noted it was not possible to write comments in openmw.cfg. The openmw-launcher erased it ev...