Search found 137 matches

by MiroslavR
14 Oct 2017, 12:03
Forum: Support
Topic: Command Prompt Fails
Replies: 7
Views: 473

Re: Command Prompt Fails

IIRC, & is an escape character. If you want to include an ampersand character itself, you have to use &&. That said, the wizard does not appear to honor this when generating the config file and still use a single &.
by MiroslavR
13 Oct 2017, 20:47
Forum: Off Topic
Topic: Linux IDE?
Replies: 13
Views: 640

Re: Linux IDE?

I also use QtCreator for C++ projects. Usually I would also suggest QtCreator, but there seems to be a weird bug with it now that goes to 100% cpu usage whenever OpenMW's 'savegamedialog.cpp' is opened. Seems to have started occuring when OpenMW switched to C++11. Tested with QtCreator 3.5.1 haven't...
by MiroslavR
02 Sep 2017, 14:36
Forum: Documentation
Topic: RTD Procedure
Replies: 2
Views: 419

Re: RTD Procedure

You are probably viewing the stable version of the docs. Switch to latest or master (in the bottom left corner of the page).

I believe the docs are updated automatically using GitHub's web hooks.
by MiroslavR
29 Aug 2017, 23:26
Forum: Support
Topic: [SOLVED] Vivec's Fate error message
Replies: 8
Views: 517

Re: Vivec's Fate error message

I found a thread of yours where you also claim to have 0.42 but the log clearly shows otherwise:

Code: Select all

OpenMW version 0.41.0
Revision: 3c89b03568
by MiroslavR
29 Aug 2017, 18:09
Forum: Support
Topic: [SOLVED] Vivec's Fate error message
Replies: 8
Views: 517

Re: Vivec's Fate error message

Loads for me. It seems you have not installed 0.42 properly.
by MiroslavR
29 Aug 2017, 14:50
Forum: Support
Topic: [SOLVED] Vivec's Fate error message
Replies: 8
Views: 517

Re: Vivec's Fate error message

Where can I download the mod with this exact esp?
by MiroslavR
28 Aug 2017, 18:20
Forum: Support
Topic: [SOLVED] Vivec's Fate error message
Replies: 8
Views: 517

Re: Vivec's Fate error message

What version of OpenMW are you using? I'm pretty sure I "fixed" this in 0.42.

Technically, it's a bug in the ESP-ESM Translator tool but since OpenMW does not use the compiled bytecode at all, we decided to downgrade this error to a warning.
by MiroslavR
17 Aug 2017, 13:32
Forum: Development
Topic: Qt4 going away in Debian
Replies: 3
Views: 500

Re: Qt4 going away in Debian

psi29a wrote:
17 Aug 2017, 09:32
Has the issue with Qt5 and OSG/OpenGL context ever been resolved or worked around?
What issue? Don't see any glaring rendering issues in OpenMW-CS with Qt5 support.
by MiroslavR
18 Jul 2017, 21:48
Forum: Development
Topic: Getting an Actor from an MWClass?
Replies: 6
Views: 436

Re: Getting an Actor from an MWClass?

That makes no sense. What are you trying to do exactly? Perhaps you're looking for MWWorld::Ptr::getClass()?
by MiroslavR
03 Jun 2017, 11:06
Forum: Discuss the Site
Topic: 27-28 May: Forum update
Replies: 49
Views: 5676

Re: 27-28 May: Forum update

TheMechanist wrote:
03 Jun 2017, 10:54
Is there anyway to get back the old "Show unread posts" button?
In case you don't know, you can still access it via Quick links -> Unread posts.