Search found 20 matches

by EvilEye
02 Nov 2020, 18:04
Forum: General
Topic: Commanding Humanoids
Replies: 1
Views: 461

Re: Commanding Humanoids

Abelle Chriditte is a Breton and therefore has 50% magic resistance. Pair that with her base fight of 30 and even a 100pt frenzy spell isn't particularly likely to get her to attack you. Taunting her works fine for me. The items sold by Thongar are not on his person, they're in the containers in his...
by EvilEye
08 Oct 2020, 14:53
Forum: Support
Topic: New to Open MW
Replies: 9
Views: 915

Re: New to Open MW

The issue causing this problem is https://gitlab.com/OpenMW/openmw/-/issues/4289
by EvilEye
07 Oct 2020, 10:37
Forum: Support
Topic: MonthsToRespawn
Replies: 5
Views: 660

Re: MonthsToRespawn

I'm afraid you'll have to wait another 3 months (unless the issue gets fixed)
by EvilEye
06 Oct 2020, 16:07
Forum: Support
Topic: MonthsToRespawn
Replies: 5
Views: 660

Re: MonthsToRespawn

The global doesn't appear to be implemented like you say, but organic containers do respawn in 0.46. I just tested it by setting the timescale to 30000 or so and waiting around a bit.

Edit: https://gitlab.com/OpenMW/openmw/-/issues/5629
by EvilEye
29 May 2020, 15:54
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 5078

Re: Improved File Format for omwaddon files

That's also more or less what I had in mind, unless I'm misunderstanding anything. You're not misunderstanding anything. I think the coincidence is amusing though. and the only reason for such exact reproductions would be for validating the translation tool. Which I like the sound of, but I'll admi...
by EvilEye
20 May 2020, 15:53
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 5078

Re: Improved File Format for omwaddon files

Almost every time I do a bit of modding I think it'd be nice to be able to use git to create the ESP. And in the context of TR and PT, I'd like claims to be mergeable using PRs/MRs. Now I only did a bit of thinking and never implemented anything, but these were the steps/features I had in mind. Crea...
by EvilEye
11 May 2020, 18:33
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 70019

Re: OpenMW 0.46.0

psi29a wrote:
11 May 2020, 17:39
Why? Does it fix anything or add a feature that would be used by 0.46?
Specifically by 0.46, no. But it includes my fix for #2648 and that's something that I've wanted for a while now.
by EvilEye
11 May 2020, 16:06
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 70019

Re: OpenMW 0.46.0

Could we get #5356 into the 0.46.0 builds?
by EvilEye
08 Apr 2020, 16:14
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 70019

Re: OpenMW 0.46.0

Ace (SWE) wrote:
08 Apr 2020, 09:28
These ones should contain the necessary VC redist as well, for those that lack it.
The 64bit one gives me an error about missing VCRUNTIME140_1.dll. (And I haven't tried the 32bit version.)
by EvilEye
25 Mar 2020, 17:59
Forum: Mod Compatibility
Topic: Does dopey Necromancy work in OpenMW?
Replies: 6
Views: 1697

Re: Does dopey Necromancy work in OpenMW?

That script is broken:
Error: dn_minionskeleton1_s[local variables] line 299, column 1 (): incomplete string or name
(You should have that line in your log)

The problem being the line above it that has a closing quote but no opening quote:
StartScript DN_MinionDrain_s"