It is very unlikely, transform the map in a fully voxelized world, would imply changes in pretty much every aspect of the engine, including AI, rendering, physics. It would also imply a robust voxelization engine.
It would be a whole new project even more complex that what openMW already is.
Search found 3 matches
- 01 Mar 2022, 10:40
- Forum: Feature Requests and Suggestions
- Topic: Voxel Support
- Replies: 1
- Views: 2841
- 18 Sep 2021, 17:24
- Forum: Join the team
- Topic: Application: Tetramir
- Replies: 2
- Views: 4551
Application: Tetramir
Hello, I'm an engine programmer at Ubisoft, I have been working on my studio's in house engine for 3 years. I'd really love to contribute to OpenMW, especially with the ESM reader merge request, I'd love to see what I can do to bring more features to get Oblivion and Skyrim closer to playable. I am ...
- 22 May 2016, 22:06
- Forum: Example-Suite
- Topic: Proposal for getting this project done
- Replies: 51
- Views: 28358
Re: Proposal for getting this project done
I was wondering, have you guys been in contact with the skywind team. Considering all the work they put into making new assets they might not really want to share them but who knows?
Maybe you could benefit of their work too get a more standalony version of openmw.
Maybe you could benefit of their work too get a more standalony version of openmw.