Search found 59 matches

by TheMechanist
20 Jul 2020, 19:46
Forum: Mod Compatibility
Topic: Alchemy QoL improvements?
Replies: 4
Views: 311

Re: Alchemy QoL improvements?

I just recently found this very handy portable house mod that features a very fast sorter for all most anything (including alchemy). It works without MWSE (Just one feature of the mod needs it, and it's ignored if you don't have it). There is some high level loot and all skill books included. But yo...
by TheMechanist
14 Jul 2020, 19:12
Forum: Mod Compatibility
Topic: Fixes for Uvirith's Legacy
Replies: 47
Views: 15846

Re: Fixes for Uvirith's Legacy

I have a problem that probably is related to UL 3.53. After Eddie told me that he won't be my mouth he just never arrives. I get the Journal Entry (Eddit should wait in the lower) tower, but he's not there. It might be a simple load order problem but maybe someone here has an idea why or how to fix ...
by TheMechanist
26 Jun 2020, 17:42
Forum: News
Topic: OpenMW Spotlight: Turning the Pages
Replies: 4
Views: 1242

Re: OpenMW Spotlight: Turning the Pages

Wow, I hadn't known that you guys are this far already. That's amazing! I can't wait for these features to be complete. 60+ FPS with distant land seems like a sick dream now. But one day we might hit MGEXE+ level :D
by TheMechanist
20 Jun 2020, 19:51
Forum: Mod Compatibility
Topic: Mod Report - Myar Aranath [German 1.33 + MA_Korrekturen_NEU]
Replies: 1
Views: 453

Mod Report - Myar Aranath [German 1.33 + MA_Korrekturen_NEU]

Hi all, just a quick mod report for this German classic TC from SureAI. Setup: Download all the files from https://sureai.net/games/myararanath/ but the last one. There is a newer version of it hidden here: https://wiki.sureai.net/Datei:MA_Korrekturen_neu.zip. The older one has two game breaking bug...
by TheMechanist
15 Jun 2020, 18:00
Forum: News
Topic: OpenMW 0.46.0 Released!
Replies: 16
Views: 2142

Re: OpenMW 0.46.0 Released!

Congrats. Thank all of you for your very hard work :)
by TheMechanist
18 Nov 2019, 10:27
Forum: General
Topic: Can OpenMW be modded to look like this?
Replies: 3
Views: 1858

Re: Can OpenMW be modded to look like this?

Short answer: No, it can't. At least not in it's current version. Long answer: Yes, but only to some degree. While most texture and models replacer - the main component in graphical overhauls - are working, several components in this video are relying on an additional software: MGEXE. This software...
by TheMechanist
08 Oct 2019, 20:59
Forum: Off Topic
Topic: OpenTESArena 0.10.0 Released!
Replies: 4
Views: 1590

Re: OpenTESArena 0.10.0 Released!

Congrats 8-)
by TheMechanist
30 Mar 2019, 06:39
Forum: Organisation and Planning
Topic: OpenMW YouTube videos
Replies: 20
Views: 6571

Re: OpenMW YouTube videos

Hey,
very nice video :D It really gives a good (and humorous) overview on the topic.
by TheMechanist
13 Mar 2019, 18:56
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 408
Views: 145325

Re: Elder-scrolls IV Oblivion

Br0ken wrote:
13 Mar 2019, 10:05
AnyOldName3 wrote:
12 Mar 2019, 15:30
Here's a link to the server.
Thanks!

And new video by cc9cii - first steps to FaceGen support! :o
:shock:
by TheMechanist
10 Sep 2018, 20:15
Forum: Mod Compatibility
Topic: [TC] - Arktwendt
Replies: 22
Views: 6801

Re: [TC] - Arktwendt

OK I'm currently running a playtrough. My observations so far: I made it to Stormwendt without greater troubles However the group that attacks you in the tavern follows you for like forever. Not sure how it plays out in a vanilla game. Maybe it had to do with my distant land settings? I only been ab...