That is a good project plan. I have archived all of the official TES forums between 2006-2010 after I got Oblivion. Maybe something there about Oblivion.
Search found 31 matches
- 27 Mar 2019, 07:22
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 324770
- 27 Mar 2019, 07:01
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 324770
Re: Elder-scrolls IV Oblivion
In case you've not taken a look, I've chatted with Elminster and xEdit should have one of the most complete descriptions of the ESM formats for each game. Here's the Oblivion stuff, for example: https://github.com/ElminsterAU/xEdit/blob/master/wbDefinitionsTES4.pas It's highly likely that there's s...
- 26 Mar 2019, 16:13
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 324770
Re: Elder-scrolls IV Oblivion
UESP doesn't have details on RACE, WATR, ROAD, IDLE, EFSH, REGN, etc. I've worked out parts of RACE record (mainly by trial and error) and a few others. Most of my implementation is here , if you're interested. My main focus on SpeedTree is to figure out how to interpret where the auto-generated sh...
- 26 Mar 2019, 06:44
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 324770
Re: Elder-scrolls IV Oblivion
Are you referring to esptools ? Yes, esptools. I don't remember if Skyrim and Morrowind parts are valid but Oblivion and Fallout 3 are ok (o*, f3*). I started with UESP which was not complete at then. I verified it but I never did put changes back to UESP. What parts of ESM/ESP of Oblivion / Fallou...
- 25 Mar 2019, 19:37
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 324770
Re: Elder-scrolls IV Oblivion
Have you looked at my decodings of Oblivion and Fallout 3 esm/esp formats? https://github.com/anahuj When I started with Oblivion, there was a good initial decoding, but I started from begin and verified what was decoded. I found some errors. I decoded Fallout 3 format on my own, but I kept verifyin...
- 30 Jun 2016, 14:39
- Forum: Feature Requests and Suggestions
- Topic: Proper 3D navigation in CS
- Replies: 13
- Views: 6836
Re: Proper 3D navigation in CS
I tried to move-on and start editing - giving feedback along the way on other features. But disorientation problem makes that all impossible. I would be happy with quick fix as preferences toggle. What is the problem in original CS? Only problem I have found is the view movement with middle-button: ...
- 29 Jun 2016, 16:56
- Forum: Feature Requests and Suggestions
- Topic: Proper 3D navigation in CS
- Replies: 13
- Views: 6836
Re: Proper 3D navigation in CS
Here. All modes have the fixed up axis. Would that work? Anyone need the arbitrary tilted world? Maybe new checkbox in preferences to select. void SceneWidget::selectNavigationMode (const std::string& mode) { if (mode=="1st") { mCurrentCamControl->setCamera(NULL); mCurrentCamControl = ...
- 29 Jun 2016, 07:51
- Forum: Feature Requests and Suggestions
- Topic: Proper 3D navigation in CS
- Replies: 13
- Views: 6836
Re: Proper 3D navigation in CS
Here are codes from my implementation. Here is the code which reads pointer position and applies it to rotation angles. Screen pixels are directly mapped to angles. back += 0.5*p->movedy; spin -= 0.5*p->movedx; Here is the camera code. First part has all the camera parameters - I have commented out ...
- 28 Jun 2016, 19:26
- Forum: Feature Requests and Suggestions
- Topic: Proper 3D navigation in CS
- Replies: 13
- Views: 6836
Proper 3D navigation in CS
Please implement what you see in the official CS. Now it is easy to get the world disoriented and even upside down, in 0.39. A good camera system is described in Jim Blinn's article Nested Transformations and Blobby Man. It is possible to write one camera code which handles both 3rd and 1st views se...
- 27 Jun 2016, 07:39
- Forum: Feature Requests and Suggestions
- Topic: Player character slots
- Replies: 1
- Views: 2321
Player character slots
What happens when I create New game? I started playing Oblivion but I'm now stuck because I added a house mod with crafting, cooking, fishing etc functionality for my daughter. I cannot continue playing. I don't know if I loose the current game, if I would create new game, new char, for myself. Open...