Search found 26 matches

by anahuj
30 Jun 2016, 14:39
Forum: Feature Requests and Suggestions
Topic: Proper 3D navigation in CS
Replies: 13
Views: 2385

Re: Proper 3D navigation in CS

I tried to move-on and start editing - giving feedback along the way on other features. But disorientation problem makes that all impossible. I would be happy with quick fix as preferences toggle. What is the problem in original CS? Only problem I have found is the view movement with middle-button: ...
by anahuj
29 Jun 2016, 16:56
Forum: Feature Requests and Suggestions
Topic: Proper 3D navigation in CS
Replies: 13
Views: 2385

Re: Proper 3D navigation in CS

Here. All modes have the fixed up axis. Would that work? Anyone need the arbitrary tilted world? Maybe new checkbox in preferences to select. void SceneWidget::selectNavigationMode (const std::string& mode) { if (mode=="1st") { mCurrentCamControl->setCamera(NULL); mCurrentCamControl = mFreeCamContro...
by anahuj
29 Jun 2016, 07:51
Forum: Feature Requests and Suggestions
Topic: Proper 3D navigation in CS
Replies: 13
Views: 2385

Re: Proper 3D navigation in CS

Here are codes from my implementation. Here is the code which reads pointer position and applies it to rotation angles. Screen pixels are directly mapped to angles. back += 0.5*p->movedy; spin -= 0.5*p->movedx; Here is the camera code. First part has all the camera parameters - I have commented out ...
by anahuj
28 Jun 2016, 19:26
Forum: Feature Requests and Suggestions
Topic: Proper 3D navigation in CS
Replies: 13
Views: 2385

Proper 3D navigation in CS

Please implement what you see in the official CS. Now it is easy to get the world disoriented and even upside down, in 0.39. A good camera system is described in Jim Blinn's article Nested Transformations and Blobby Man. It is possible to write one camera code which handles both 3rd and 1st views se...
by anahuj
27 Jun 2016, 07:39
Forum: Feature Requests and Suggestions
Topic: Player character slots
Replies: 1
Views: 1063

Player character slots

What happens when I create New game? I started playing Oblivion but I'm now stuck because I added a house mod with crafting, cooking, fishing etc functionality for my daughter. I cannot continue playing. I don't know if I loose the current game, if I would create new game, new char, for myself. Open...
by anahuj
27 Jun 2016, 07:21
Forum: Feature Requests and Suggestions
Topic: auto-targeting / weapon hitarea / target hitbox
Replies: 0
Views: 1075

auto-targeting / weapon hitarea / target hitbox

Auto-targeting is already in wiki's wishlist. I try playing Skyrim / Oblivion but combat is very annoying: the challenge is to point enemy with cross-hair, while the challenge should be how to defeat the enemy. Bad frame rate makes it worse because camera overdrives easier. I know what is good: Guil...
by anahuj
14 Sep 2015, 07:31
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 258
Views: 73933

Re: Elder-scrolls IV Oblivion

Scrawl and Zini have both said NO!!! to this multiple times. I've looked at the feasibility of expanding our NIF importer to use later versions of texture files, so moders would have more readily available content, but was shot down immediately. I don't know reason for "no" but use of later version...
by anahuj
07 May 2015, 05:45
Forum: General
Topic: Why aren't mods on a github?
Replies: 17
Views: 3983

Re: Why aren't mods on a github?

Separate distribution of mods would be better. Well, we should start compiling a list of best Morrowind mods, contact their authors, and ask permission to redistribute them and to modify them - if they need an update. It would be nice that players, who find Morrowind through OpenMW, don't have to se...
by anahuj
31 Jan 2015, 02:54
Forum: Feature Requests and Suggestions
Topic: Awesome real-time tree animation
Replies: 11
Views: 3714

Re: Awesome real-time tree animation

Check for an implementation: https://code.google.com/p/natu-renderer/ I have asked google code to add "download as zip/tar" as in other sites - still no - pain to use svn client and pack. Anyone could copy to github for archival? does github has such archival copy service? google code still has no p...