Search found 513 matches
- 21 Feb 2022, 10:22
- Forum: General
- Topic: List of OpenMW exploits
- Replies: 2
- Views: 5393
Re: List of OpenMW exploits
This kind of stuff should go directly to https://gitlab.com/OpenMW/openmw/-/issues
- 17 Jun 2021, 08:01
- Forum: Support
- Topic: Every Lock "Too Difficult"
- Replies: 6
- Views: 3275
Re: Every Lock "Too Difficult"
Indeed, put your "reset mod" in the middle of list. If the problem persists, then it comes from the second half; if it does not from the first half. Just repeat in the restricted list of suspects until you get the one. Since you halve the number of possible culprits every time you'll be do...
- 25 May 2021, 09:36
- Forum: Support
- Topic: How to increase the amount of memory OpenMW can use
- Replies: 4
- Views: 3461
Re: How to increase the amount of memory OpenMW can use
In my setup OpenMW was shuttering mainly for loading sounds. It helped a lot to enlarge the sound buffers in settings.cfg:
Code: Select all
[Sound]
buffer cache min = 112
buffer cache max = 128
- 18 May 2021, 21:16
- Forum: General
- Topic: Unable to train - any ideas?
- Replies: 10
- Views: 5774
Re: Unable to train - any ideas?
If the behavior of the Lady matters so much for you, why not just install the mod that replicates it?
- 13 May 2021, 17:43
- Forum: Support
- Topic: Multiple installs
- Replies: 4
- Views: 3448
Re: Multiple installs
OpenMW follows the xdg variables, so just set $XDG_DATA_HOME and $XDG_CONFIG_HOME to different places for each installation, you can wrap the executable in a little script to set the variables up and start openmw.
- 12 May 2021, 08:00
- Forum: Support
- Topic: Installing Tribunal and Bloodmoon question
- Replies: 14
- Views: 7529
Re: Installing Tribunal and Bloodmoon question
Find the Tribunal.bsa and Tribunal.esm files. And put them in the same directory of the Morrowind.esm file. Then edit your openmw.cfg file so that Tribunal is used: fallback-archive=Morrowind.bsa fallback-archive=Tribunal.bsa [....] content=Morrowind.esm content=Tribunal.esm For bloodmoon is very si...
- 06 May 2021, 15:27
- Forum: Support
- Topic: OpenMW won't launch (Linux Mint 20.1)
- Replies: 47
- Views: 15957
Re: OpenMW will not launch on Xubuntu 20.04
You may need to install few packages, but the commands are simple: $ git clone --depth=1 'https://gitlab.com/OpenMW/openmw.git' $ mkdir openmw/build/ $ cd openmw/build $ cmake .. $ make -j 8 (You may want to change the 8 with your number of CPUs) If compilation succeed you'll find all the executable...
- 06 May 2021, 07:36
- Forum: Support
- Topic: OpenMW won't launch (Linux Mint 20.1)
- Replies: 47
- Views: 15957
Re: OpenMW will not launch on Xubuntu 20.04
It seems a packaging error for OpenMW version is not aligned with its libraries. Can you recompile? In Ubuntu it should not be a big deal
- 04 May 2021, 08:25
- Forum: General
- Topic: Odd Difference Between OpenMW and Morrowind
- Replies: 2
- Views: 3758
Re: Odd Difference Between OpenMW and Morrowind
In one of the morrowind speed runs they attack with a weapon and swap to a lockpick before hitting, doing so would kill instantly anything. I think that behavior has been fixed in the official game too as you see in OpenMW, so that the speedrun trick needed an old version to be executed. Do you have...
- 21 Apr 2021, 17:12
- Forum: Support
- Topic: Great House Strongholds - A preview!
- Replies: 10
- Views: 4021
Re: Great House Strongholds - A preview!
Would it be possible to fix it with a "content fix mod" a-la Patch for Purists? Or is it not because it requires the script to be executed when the player is too far away?