Search found 474 matches

by ezze
21 Sep 2020, 13:56
Forum: Editor Development
Topic: OpenMW-cs does not save deleted subrecords?
Replies: 6
Views: 112

Re: OpenMW-cs does not save deleted subrecords?

I attached to this message a tiny example, maybe it will help you to understand what it needs to be done. The forum does not accept .esp files, but the archive contains: no_ghostgate_tree_btes.esp no_ghostgate_tree_openmwcs.esp I just created the first file (no_ghostgate_tree_btes.esp) with the beth...
by ezze
21 Sep 2020, 08:51
Forum: Editor Development
Topic: OpenMW-cs does not save deleted subrecords?
Replies: 6
Views: 112

Re: OpenMW-cs does not save deleted subrecords?

Since I never saw the Openmw-cs code I am afraid it is a bit hard. It is not just to pass-through the subrecord, but also to change the GUI so it shows, and allow to change, if a subrecord is deleted or not.

Maybe you can share some pointers?
by ezze
21 Sep 2020, 04:44
Forum: General
Topic: Fortify Skill missing from spellmaking
Replies: 1
Views: 49

Re: Fortify Skill missing from spellmaking

screenshot000.jpg I cannot replicate. Try to start a new game and execute the following commands to the Console: coc "Balmora, Guild of Mages" player->addSpell "Masterful Fluid Evasion" player->setRestoration 100 and ask Estirdalin to make a new spell... does it appear? If it does not, try again wi...
by ezze
21 Sep 2020, 03:21
Forum: Editor Development
Topic: OpenMW-cs does not save deleted subrecords?
Replies: 6
Views: 112

Re: OpenMW-cs does not save deleted subrecords?

I guess it is this bug that is on the tracker since 7 years... It is really unfortunate for this bug is a showstopper for me :(
by ezze
21 Sep 2020, 02:38
Forum: News
Topic: The Summer in Review: June-July-August 2020
Replies: 20
Views: 1331

Re: The Summer in Review: June-July-August 2020

If we lived in a society where everyone was free to do whatever they wanted, I could exercise my freedom to catch you in a big net and make you my slave forever. You could exercise your freedom to feel like it wasn't a very free society after all. Certain rules, like banning slavery, are freedom-pr...
by ezze
20 Sep 2020, 02:49
Forum: Editor Development
Topic: OpenMW-cs does not save deleted subrecords?
Replies: 6
Views: 112

OpenMW-cs does not save deleted subrecords?

I am playing around with the editor and I notice a strange behavior. Basically, the editor does not save the deleted subrecords, the net effect is that those records are then shown in game even if they should not be. I am using a git version compiled few days ago. Here is an example, the first code ...
by ezze
20 Sep 2020, 02:21
Forum: Support
Topic: Programmatically editing?
Replies: 2
Views: 134

Re: Programmatically editing?

Turns out someone did basically the same thing and documented it. I leave the link here if anyone else is interested: making tree patterns less repetitive . However, while it allows to edit easily it still does not help to add new subrecords. If I'll need to add a scaling factor, for example, still ...
by ezze
19 Sep 2020, 08:46
Forum: Support
Topic: Programmatically editing?
Replies: 2
Views: 134

Programmatically editing?

I am playing around with few model replacers. However, for some reason the new model appears much lower than the original one.

Is there a simple way to pass through the .omwaddon file and change the Z position of all instances of that object?

I think tes3cmd may help, but I have no idea how.
by ezze
19 Sep 2020, 05:59
Forum: General
Topic: Simple Graphics Mod List
Replies: 13
Views: 321

Re: Simple Graphics Mod List

I can confirm you might see weird lights. But it did not matter too much to me; as usual if something irks your eyes try another way. [...]Here's what I'm running: Linoras Leveling Mod Better Governing Attributes Unofficial Morrowind Official Plugins Patched Morrowind Optimization Patch Morrowind En...
by ezze
19 Sep 2020, 02:24
Forum: General
Topic: Simple Graphics Mod List
Replies: 13
Views: 321

Re: Simple Graphics Mod List

The MGE cannot help with OpenMW, but OpenMW does allow to see far away. Those are the relevant lines in my settings.cfg : [Terrain] distant terrain = true object paging = true object paging active grid = true [Camera] viewing distance = 27311 [Cells] preload distance = 37500 preload num threads = 3 ...