Search found 428 matches
- 08 Aug 2019, 08:29
- Forum: Feature Requests and Suggestions
- Topic: Portals to interiors (post 1.0 feature)
- Replies: 12
- Views: 1729
Re: Portals to interiors (post 2.0 feature)
Here are some of the thoughts about this topic from almost a decade ago. It was a good idea then, it is still a good idea. Teleporters need to be replaced with prey-like portals; secondly where now is a teleporter will need to put a functional door that open and closes. There are quite a few of cha...
- 14 Apr 2019, 12:01
- Forum: Off Topic
- Topic: ESP/ESM format description or library to edit?
- Replies: 3
- Views: 1318
ESP/ESM format description or library to edit?
As the subject line suggest, is there an accurate description of the ESM/ESP file format for Oblivion? Otherwise, even better is there any usable lib to easily parse and modify those files programmatically? I have a little idea I would like to implement. I am aware that this project is directed at T...
- 07 May 2017, 09:18
- Forum: Mod Compatibility
- Topic: Logic and (&&) is unsupported?
- Replies: 29
- Views: 9389
Re: Logic and (&&) is unsupported?
I am fairly sure there are no boolean operators in the MW scripting language.
See also this guide.
See also this guide.
Re: C vs C++
Actually, I am fairly sure it comes from the C name spaces of identifiers so... yeah? Nah, they could just have keyword new alongside, let's say, create. One allocates on heap, another on stack. But nobody thought about that. Adding keywords is always a big problem. Stroustrup is always very keen i...
Re: C vs C++
The main problem is that nowadays the difference between compiled and interpreted is becoming a bit fuzzier. The JVM (Java Virtual Machine) is for example allowed to recompile in machine native language functions that are often used, and I heard (but never checked myself) that it can recompile with ...
Re: C vs C++
Actually, I am fairly sure it comes from the C name spaces of identifiers so... yeah? About the "glaring hole" you are speaking of gotw 76 ? I never honestly saw the problem, when you are extending the interface to a new type accessing the privates becomes normal. The other two... yes, it is hard to...
- 06 May 2017, 17:13
- Forum: Feature Requests and Suggestions
- Topic: Varying view distance
- Replies: 10
- Views: 3102
Re: Varying view distance
It is possible to change the view distance now? If it is possible to change it dynamically it should be really easy to implement and probably works very well (as the EvilEye code shows). I am not sure about the "realism," but if it helps to keep the sense of scale and deepness it would be great.
- 06 May 2017, 16:51
- Forum: General
- Topic: 1.0 Release
- Replies: 18
- Views: 6128
Re: 1.0 Release
I always wondered, if somebody tries to merge a "post-1.0" feature, what happens? It get rejected?
- 06 May 2017, 16:48
- Forum: Feature Requests and Suggestions
- Topic: Official OpenMW developers museum mod
- Replies: 5
- Views: 2052
Re: Official OpenMW developers museum mod
I might sound existential, but this applies to everthing.TechNoirMK wrote:
Re: C vs C++
First, let us start with a famous quote: "There are only two kinds of languages: the ones people complain about and the ones nobody uses." The are only two should be taken with a bit of salt. I used C++ much more than C so I might be biased. But I honestly find most of the complains on C++ totally u...