Search found 428 matches

by ezze
08 Aug 2019, 08:29
Forum: Feature Requests and Suggestions
Topic: Portals to interiors (post 1.0 feature)
Replies: 12
Views: 1162

Re: Portals to interiors (post 2.0 feature)

Here are some of the thoughts about this topic from almost a decade ago. It was a good idea then, it is still a good idea. Teleporters need to be replaced with prey-like portals; secondly where now is a teleporter will need to put a functional door that open and closes. There are quite a few of cha...
by ezze
14 Apr 2019, 12:01
Forum: Off Topic
Topic: ESP/ESM format description or library to edit?
Replies: 3
Views: 1048

ESP/ESM format description or library to edit?

As the subject line suggest, is there an accurate description of the ESM/ESP file format for Oblivion? Otherwise, even better is there any usable lib to easily parse and modify those files programmatically? I have a little idea I would like to implement. I am aware that this project is directed at T...
by ezze
07 May 2017, 09:18
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 9000

Re: Logic and (&&) is unsupported?

I am fairly sure there are no boolean operators in the MW scripting language.
See also this guide.
by ezze
07 May 2017, 09:08
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 12261

Re: C vs C++

Actually, I am fairly sure it comes from the C name spaces of identifiers so... yeah? Nah, they could just have keyword new alongside, let's say, create. One allocates on heap, another on stack. But nobody thought about that. Adding keywords is always a big problem. Stroustrup is always very keen i...
by ezze
07 May 2017, 08:48
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 12261

Re: C vs C++

The main problem is that nowadays the difference between compiled and interpreted is becoming a bit fuzzier. The JVM (Java Virtual Machine) is for example allowed to recompile in machine native language functions that are often used, and I heard (but never checked myself) that it can recompile with ...
by ezze
06 May 2017, 18:32
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 12261

Re: C vs C++

Actually, I am fairly sure it comes from the C name spaces of identifiers so... yeah? About the "glaring hole" you are speaking of gotw 76 ? I never honestly saw the problem, when you are extending the interface to a new type accessing the privates becomes normal. The other two... yes, it is hard to...
by ezze
06 May 2017, 17:13
Forum: Feature Requests and Suggestions
Topic: Varying view distance
Replies: 10
Views: 2891

Re: Varying view distance

It is possible to change the view distance now? If it is possible to change it dynamically it should be really easy to implement and probably works very well (as the EvilEye code shows). I am not sure about the "realism," but if it helps to keep the sense of scale and deepness it would be great.
by ezze
06 May 2017, 16:51
Forum: General
Topic: 1.0 Release
Replies: 18
Views: 5896

Re: 1.0 Release

I always wondered, if somebody tries to merge a "post-1.0" feature, what happens? It get rejected?
by ezze
06 May 2017, 16:48
Forum: Feature Requests and Suggestions
Topic: Official OpenMW developers museum mod
Replies: 5
Views: 1978

Re: Official OpenMW developers museum mod

TechNoirMK wrote:Image
I might sound existential, but this applies to everthing.
by ezze
06 May 2017, 16:45
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 12261

Re: C vs C++

First, let us start with a famous quote: "There are only two kinds of languages: the ones people complain about and the ones nobody uses." The are only two should be taken with a bit of salt. I used C++ much more than C so I might be biased. But I honestly find most of the complains on C++ totally u...