Search found 45 matches

by nwah
15 Feb 2023, 05:07
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 196351

Re: OpenMW 0.48.0

The build should probably throw a warning or outright fail if it is not built with bullet multithreading. Or else this kind of regression will keep happening.
by nwah
20 Jan 2023, 03:56
Forum: General Development
Topic: VulkanSceneGraph
Replies: 7
Views: 6038

Re: VulkanSceneGraph

VulkanSceneGraph 1.0 was released in November, and there have been two point releases since. VSG also has utilities to help port OSG programs.

This should make it more worthy of consideration, and could help with platforms like Mac that will be dropping OpenGL support.
by nwah
09 Aug 2021, 03:27
Forum: Feature Requests and Suggestions
Topic: History and Stats
Replies: 0
Views: 3056

History and Stats

In some games you are able to see a detailed history of your character. # of locks picked. # of animals killed. # of days in prison. Etc. This seems like a cool feature to have. Maybe via some sort of Lua-based mod which provides an extra menu. But we are a long way from this, obviously. Unless peop...
by nwah
16 May 2021, 05:03
Forum: General Development
Topic: VulkanSceneGraph
Replies: 7
Views: 6038

VulkanSceneGraph

Has there been any analysis on the required feature set for porting to VulkanSceneGraph? Are any features lacking which would make porting difficult? At a glance, I don't see any out-of-the-box support for MyGUI in any of the plugins, but there is an ImGUI plugin which could be used as a template. I...
by nwah
20 Dec 2018, 22:37
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 88
Views: 46809

Re: Hey let's switch away from bullet to anything else

Just to throw it out there, nVidia just open sourced PhysX , under the simple BSD-3 license. Should be usable by GPL apps, though I can't say anything about the API or how easy it is to use. PhysX 4.0 came out today, also open source. https://www.phoronix.com/scan.php?page=news_item&px=Open-Sou...
by nwah
01 Jul 2018, 01:25
Forum: General Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 65078

Re: The Future of OpenMW Scripting

C# is actually free and open source these days, and an ISO standard. Unity uses C# for scripting. I find it to be an elegant language, with wide support, and great performance. Other possibilities would be Julia or javascript. Javascript obviously has tons of coders, and a large number of libraries....
by nwah
08 Feb 2018, 19:19
Forum: General Development
Topic: Unit Tests?
Replies: 8
Views: 9113

Re: Unit Tests?

Excellent! Whatever you can do to improve things would be much appreciated.
by nwah
04 Dec 2017, 23:28
Forum: Support
Topic: Performance Questions (Tips Welcome!)
Replies: 15
Views: 9117

Re: Performance Questions (Tips Welcome!)

Vurt's mods tend to kill FPS pretty bad.

Also setting water reflections to off in the video quality settings tends to help a lot.
by nwah
27 Nov 2017, 22:54
Forum: General Development
Topic: GUI improvements
Replies: 19
Views: 11347

Re: GUI improvements

The spell filter textbox could use a "placeholder" label that says "Type to filter" or something
by nwah
21 Nov 2017, 18:19
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 105
Views: 127508

Re: Benchmarks

It uses a Streacom FC9 case (the one without an optical slot), which means that it is totally passively cooled. Streamcom cases are so epic! :D I'd love to have their DB4 for a multimedia setup! Quite impressive benchmarks indeed for a passively cooled system :) It's either a striking coincidence o...