Search found 45 matches
- 15 Feb 2023, 05:07
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 196794
Re: OpenMW 0.48.0
The build should probably throw a warning or outright fail if it is not built with bullet multithreading. Or else this kind of regression will keep happening.
- 20 Jan 2023, 03:56
- Forum: General Development
- Topic: VulkanSceneGraph
- Replies: 7
- Views: 6071
Re: VulkanSceneGraph
VulkanSceneGraph 1.0 was released in November, and there have been two point releases since. VSG also has utilities to help port OSG programs.
This should make it more worthy of consideration, and could help with platforms like Mac that will be dropping OpenGL support.
This should make it more worthy of consideration, and could help with platforms like Mac that will be dropping OpenGL support.
- 09 Aug 2021, 03:27
- Forum: Feature Requests and Suggestions
- Topic: History and Stats
- Replies: 0
- Views: 3089
History and Stats
In some games you are able to see a detailed history of your character. # of locks picked. # of animals killed. # of days in prison. Etc. This seems like a cool feature to have. Maybe via some sort of Lua-based mod which provides an extra menu. But we are a long way from this, obviously. Unless peop...
- 16 May 2021, 05:03
- Forum: General Development
- Topic: VulkanSceneGraph
- Replies: 7
- Views: 6071
VulkanSceneGraph
Has there been any analysis on the required feature set for porting to VulkanSceneGraph? Are any features lacking which would make porting difficult? At a glance, I don't see any out-of-the-box support for MyGUI in any of the plugins, but there is an ImGUI plugin which could be used as a template. I...
- 20 Dec 2018, 22:37
- Forum: General Development
- Topic: Hey let's switch away from bullet to anything else (discussion)
- Replies: 88
- Views: 47000
Re: Hey let's switch away from bullet to anything else
Just to throw it out there, nVidia just open sourced PhysX , under the simple BSD-3 license. Should be usable by GPL apps, though I can't say anything about the API or how easy it is to use. PhysX 4.0 came out today, also open source. https://www.phoronix.com/scan.php?page=news_item&px=Open-Sou...
- 01 Jul 2018, 01:25
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 65267
Re: The Future of OpenMW Scripting
C# is actually free and open source these days, and an ISO standard. Unity uses C# for scripting. I find it to be an elegant language, with wide support, and great performance. Other possibilities would be Julia or javascript. Javascript obviously has tons of coders, and a large number of libraries....
- 08 Feb 2018, 19:19
- Forum: General Development
- Topic: Unit Tests?
- Replies: 8
- Views: 9124
Re: Unit Tests?
Excellent! Whatever you can do to improve things would be much appreciated.
- 04 Dec 2017, 23:28
- Forum: Support
- Topic: Performance Questions (Tips Welcome!)
- Replies: 15
- Views: 9133
Re: Performance Questions (Tips Welcome!)
Vurt's mods tend to kill FPS pretty bad.
Also setting water reflections to off in the video quality settings tends to help a lot.
Also setting water reflections to off in the video quality settings tends to help a lot.
- 27 Nov 2017, 22:54
- Forum: General Development
- Topic: GUI improvements
- Replies: 19
- Views: 11363
Re: GUI improvements
The spell filter textbox could use a "placeholder" label that says "Type to filter" or something
- 21 Nov 2017, 18:19
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 127829
Re: Benchmarks
It uses a Streacom FC9 case (the one without an optical slot), which means that it is totally passively cooled. Streamcom cases are so epic! :D I'd love to have their DB4 for a multimedia setup! Quite impressive benchmarks indeed for a passively cooled system :) It's either a striking coincidence o...