Search found 40 matches

by nwah
01 Jul 2018, 01:25
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 120
Views: 6499

Re: The Future of OpenMW Scripting

C# is actually free and open source these days, and an ISO standard. Unity uses C# for scripting. I find it to be an elegant language, with wide support, and great performance. Other possibilities would be Julia or javascript. Javascript obviously has tons of coders, and a large number of libraries....
by nwah
08 Feb 2018, 19:19
Forum: Development
Topic: Unit Tests?
Replies: 8
Views: 3549

Re: Unit Tests?

Excellent! Whatever you can do to improve things would be much appreciated.
by nwah
04 Dec 2017, 23:28
Forum: Support
Topic: Performance Questions (Tips Welcome!)
Replies: 15
Views: 1805

Re: Performance Questions (Tips Welcome!)

Vurt's mods tend to kill FPS pretty bad.

Also setting water reflections to off in the video quality settings tends to help a lot.
by nwah
27 Nov 2017, 22:54
Forum: Development
Topic: GUI improvements
Replies: 19
Views: 3493

Re: GUI improvements

The spell filter textbox could use a "placeholder" label that says "Type to filter" or something
by nwah
21 Nov 2017, 18:19
Forum: General discussion
Topic: Benchmarks / Hardware Specs
Replies: 77
Views: 30486

Re: Benchmarks

It uses a Streacom FC9 case (the one without an optical slot), which means that it is totally passively cooled. Streamcom cases are so epic! :D I'd love to have their DB4 for a multimedia setup! Quite impressive benchmarks indeed for a passively cooled system :) It's either a striking coincidence o...
by nwah
20 Nov 2017, 17:57
Forum: General discussion
Topic: Dark Brotherhood Attack and Guards
Replies: 6
Views: 1176

Re: Dark Brotherhood Attack and Guards

I also notice much higher frequency of attacks with OpenMW, for what it's worth. I do think there's a bug here.
by nwah
04 Sep 2017, 19:30
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 50
Views: 10632

Re: Principles and Vision

I think this is too limiting. I am working on re implementing Oblivion's script engine right now (the lexical analyzer atm), there are functions implemented in Oblivion but not in Morrowind, those couldn't possibly be compatible with Morrowind. I believe mixing game assets is not allowed by Bethesd...
by nwah
04 Sep 2017, 19:27
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 50
Views: 10632

Re: Principles and Vision

Truly Zini and Scrawl are the two people whose opinions will be the primary deciding factor, since nobody else has been of this much help since Nicolay's comparatively brief role as originator of the project. I have immense respect for both. I became worried when an older post was necromanced in whi...
by nwah
03 Sep 2017, 19:51
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 50
Views: 10632

Principles and Vision

I've been speaking to a friend lately that has been emphasizing the importance of a coherent vision and strategy in the success or failure of groups. OpenMW is one of the few success stories in the world of open source gaming, and just so happens to be a reimplementation of my favorite game, but we ...
by nwah
07 Aug 2017, 10:58
Forum: General discussion
Topic: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
Replies: 24
Views: 5476

Re: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?

I also remember there were ways to recompress textures to faster formats, but I suppose this might also affect load times more than anything.

http://www.nexusmods.com/skyrim/mods/12801/