Search found 11 matches
- 08 Oct 2016, 17:37
- Forum: General
- Topic: Extremely low performance
- Replies: 9
- Views: 7101
Re: Extremely low performance
What's your rendering resolution? Your GPU is very low end, so if you're fill rate bound, lower the resolution.
- 08 May 2016, 18:04
- Forum: Feature Requests and Suggestions
- Topic: C++14 Support/Features (again)
- Replies: 9
- Views: 6935
Re: C++14 Support/Features (again)
It's a joke within a joke. "Within C is a smaller, simpler, safer language struggling to get out." is also true! I wouldn't really call C "safe", C code safety is a measure of how competent the programmer is. Which is the most important metric by far, as opposed to how the safegu...
- 08 May 2016, 04:48
- Forum: Feature Requests and Suggestions
- Topic: C++14 Support/Features (again)
- Replies: 9
- Views: 6935
Re: C++14 Support/Features (again)
You mean C?EmperorArthur wrote:I really like his "Within C++ is a smaller, simpler, safer language struggling to get out."
- 07 Apr 2016, 07:48
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 78251
Re: OpenMW 0.39.0
^ looks like environment mapping is enabled without being modulated appropriately in the material shader.
- 10 Mar 2016, 00:16
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 128629
Re: Benchmarks
i'm happy for you. for those who didn't already know, they do now.
- 08 Mar 2016, 22:39
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 128629
Re: Benchmarks
Another AMD+AMD here. I get really bad performance with the reflective water (even if the shader file itself is nearly emptied) but with texture water fog is applied wrong. Getting a pixel-shaded water setting that doesn't set up reflections would be great, at least until the vertex-shaded water is...
- 29 Feb 2016, 19:58
- Forum: General Development
- Topic: MWBase::Environment::get().getWorld()->getStore().get<ESM::G
- Replies: 6
- Views: 4033
Re: MWBase::Environment::get().getWorld()->getStore().get<ES
But I don't have any plans for this specific part of the code base. It expresses clearly what is going on and in general you should not be bothered by verbosity when using C++ (at least if this verbosity conveys useful information). Thanks for responding Zini. I say this all respectfully; just voic...
- 29 Feb 2016, 02:39
- Forum: General Development
- Topic: MWBase::Environment::get().getWorld()->getStore().get<ESM::G
- Replies: 6
- Views: 4033
Re: MWBase::Environment::get().getWorld()->getStore().get<ES
I honestly cannot tell if you're joking.
Was never really a question of understandability, although it isn't clear why the API was designed to be that way. That's only 1 metric, out of a large pool, to care about.
Was never really a question of understandability, although it isn't clear why the API was designed to be that way. That's only 1 metric, out of a large pool, to care about.
- 29 Feb 2016, 01:28
- Forum: General Development
- Topic: MWBase::Environment::get().getWorld()->getStore().get<ESM::G
- Replies: 6
- Views: 4033
MWBase::Environment::get().getWorld()->getStore().get<ESM::G
Too long to even all fit into the subject line field. static const int iMonthsToRespawn = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iMonthsToRespawn")->getInt(); API running away with itself it seems. Is this kind of insanity part of the cost the proje...
- 11 Oct 2014, 23:41
- Forum: General Development
- Topic: Questions about the 'Environment' class...
- Replies: 11
- Views: 5764
Re: Questions about the 'Environment' class...
Would you defend why long, unwieldy lines of code are objectively better than short, wieldy ones? I didn't say that. What I meant is that we shouldn't be bothered by these, if they contain useful, explicit information. Thanks for the response, Zini. Your added clause is helpful, although the point ...