Search found 11 matches

by JesseMeyer
08 Oct 2016, 17:37
Forum: General
Topic: Extremely low performance
Replies: 9
Views: 7101

Re: Extremely low performance

What's your rendering resolution? Your GPU is very low end, so if you're fill rate bound, lower the resolution.
by JesseMeyer
08 May 2016, 18:04
Forum: Feature Requests and Suggestions
Topic: C++14 Support/Features (again)
Replies: 9
Views: 6935

Re: C++14 Support/Features (again)

It's a joke within a joke. "Within C is a smaller, simpler, safer language struggling to get out." is also true! I wouldn't really call C "safe", C code safety is a measure of how competent the programmer is. Which is the most important metric by far, as opposed to how the safegu...
by JesseMeyer
08 May 2016, 04:48
Forum: Feature Requests and Suggestions
Topic: C++14 Support/Features (again)
Replies: 9
Views: 6935

Re: C++14 Support/Features (again)

EmperorArthur wrote:I really like his "Within C++ is a smaller, simpler, safer language struggling to get out."
You mean C? :lol:
by JesseMeyer
07 Apr 2016, 07:48
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 78251

Re: OpenMW 0.39.0

^ looks like environment mapping is enabled without being modulated appropriately in the material shader.
by JesseMeyer
10 Mar 2016, 00:16
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 105
Views: 128629

Re: Benchmarks

i'm happy for you. for those who didn't already know, they do now.
by JesseMeyer
08 Mar 2016, 22:39
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 105
Views: 128629

Re: Benchmarks

Another AMD+AMD here. I get really bad performance with the reflective water (even if the shader file itself is nearly emptied) but with texture water fog is applied wrong. Getting a pixel-shaded water setting that doesn't set up reflections would be great, at least until the vertex-shaded water is...
by JesseMeyer
29 Feb 2016, 19:58
Forum: General Development
Topic: MWBase::Environment::get().getWorld()->getStore().get<ESM::G
Replies: 6
Views: 4033

Re: MWBase::Environment::get().getWorld()->getStore().get<ES

But I don't have any plans for this specific part of the code base. It expresses clearly what is going on and in general you should not be bothered by verbosity when using C++ (at least if this verbosity conveys useful information). Thanks for responding Zini. I say this all respectfully; just voic...
by JesseMeyer
29 Feb 2016, 02:39
Forum: General Development
Topic: MWBase::Environment::get().getWorld()->getStore().get<ESM::G
Replies: 6
Views: 4033

Re: MWBase::Environment::get().getWorld()->getStore().get<ES

I honestly cannot tell if you're joking.

Was never really a question of understandability, although it isn't clear why the API was designed to be that way. That's only 1 metric, out of a large pool, to care about.
by JesseMeyer
29 Feb 2016, 01:28
Forum: General Development
Topic: MWBase::Environment::get().getWorld()->getStore().get<ESM::G
Replies: 6
Views: 4033

MWBase::Environment::get().getWorld()->getStore().get<ESM::G

Too long to even all fit into the subject line field. static const int iMonthsToRespawn = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iMonthsToRespawn")->getInt(); API running away with itself it seems. Is this kind of insanity part of the cost the proje...
by JesseMeyer
11 Oct 2014, 23:41
Forum: General Development
Topic: Questions about the 'Environment' class...
Replies: 11
Views: 5764

Re: Questions about the 'Environment' class...

Would you defend why long, unwieldy lines of code are objectively better than short, wieldy ones? I didn't say that. What I meant is that we shouldn't be bothered by these, if they contain useful, explicit information. Thanks for the response, Zini. Your added clause is helpful, although the point ...