Search found 36 matches
- 02 Apr 2021, 14:35
- Forum: Feature Requests and Suggestions
- Topic: Optional Vanilla Water Shader
- Replies: 34
- Views: 34981
Re: Optional Vanilla Water Shader
Well ain't that just the wasp's ankles.
- 18 Jan 2021, 21:18
- Forum: Feature Requests and Suggestions
- Topic: Random landtexture rotation
- Replies: 7
- Views: 5743
Re: Random landtexture rotation
Seems like something in-engine to 'spice' things up a bit so that we don't have that effect. Keep in mind, this is above and beyond Bethesda games, it's notoriously bad in Oblivion for example. Doing this on-the-fly in OpenMW would be heavy work on CPU side but the results could be cached to speed ...
- 15 Aug 2017, 18:59
- Forum: Content Development
- Topic: Useful Measurement Values
- Replies: 7
- Views: 6435
Re: Useful Measurement Values
Thanks for this! These numbers make a lot more sense than 70, both because Americans tend to think in feet outside of academia, and because programmers rarely pick arbitrary numbers that aren't powers of two. :V
- 23 Jun 2017, 20:12
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 171256
Re: OpenMW 0.42.0
Well, this delay has proven to be beneficial on my end at least. Currently away on my vacation, and I'm getting semi-regular mails from my automated build system about failing due to there being not a single byte left on my system disk. Windows really doesn't like when that happens, so I've lost al...
- 24 May 2017, 16:18
- Forum: Feature Requests and Suggestions
- Topic: Bringing back drain-intelligence glitch
- Replies: 7
- Views: 8947
Re: Bringing back drain-intelligence glitch
looting summoned creatures is not a bug its an exploit. restoring magicka by draining intelligence is a bug. you could find out why yourself. The way I've always used the terms, a bug is unintended behavior, irrespective of whether it's the result of a programming error or an oversight in design. A...
- 27 Apr 2017, 14:18
- Forum: News
- Topic: Distant terrain
- Replies: 27
- Views: 36367
Re: Distant terrain
Could the camera's zoom be tweaked so the distant terrain looks a bit farther away, by maybe 25% to 35%? In the first image , Red Mountain looks a bit too close to Ald'ruhn to me, and I feel it's because the camera settings are based on vanilla Morrowind which wasn't designed for distant terrain. T...
- 20 Mar 2017, 20:35
- Forum: Editor Development
- Topic: New OpenMW-CS Icons
- Replies: 89
- Views: 90368
Re: New OpenMW-CS Icons
Thanks! :) 2-eyed frog is creature type, while 3-eyed frog is leveled creature list. Though seeing it now, it might be better to do it as with the container and add a ? symbol to the frog rather than a third eye. What about a frog overlapping with a not-frog, like a bear or something? The thing tha...
- 06 Mar 2017, 21:16
- Forum: General Modding
- Topic: No arms in 1st and 3rd person
- Replies: 13
- Views: 6784
Re: No arms in 1st and 3rd person
You said you disabled all mods, but it looks like your character is a WoW night elf. Am I missing something or are there still mods active?
Do models dropped in the appropriate folder automatically replace the stock models? I can't recall and can't check from where I am.
Do models dropped in the appropriate folder automatically replace the stock models? I can't recall and can't check from where I am.
- 01 Aug 2016, 17:27
- Forum: Feature Requests and Suggestions
- Topic: Overhead Dialogue Text
- Replies: 6
- Views: 5194
Re: Overhead Dialogue Text
Not entirely on topic, but I think it'd be good to allow to include speaker's name (as variable, like in "real" non-voiced dialogue) in subtitles like it's done in, uh, Skyrim, so some random mod could add something like this: Fargoth: I think we're about to become very close. %speakernam...
- 15 Jul 2016, 20:04
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 128072
Re: Benchmarks
I looked up some stats for context: 64bit is the same as the PS2, half as much as the original Xbox.Capostrophic wrote:Truly, 64bit bus width sucks.raven wrote:Is that 64bit or 128bit DDR3? You might be bottlenecked by vram bandwidth.mkborregaard wrote:...
Nvidia GT 730 2GB DDR3