Minor correction: macOS supports up to OpenGL 4.1.Capostrophic wrote: ↑22 Feb 2019, 14:01 macOS 10.14 still has the same old OpenGL 3.3 support that's more than enough for openmw.
Search found 4 matches
- 28 Mar 2019, 21:41
- Forum: General Development
- Topic: MacOS, OpenGL, and OpenMW
- Replies: 6
- Views: 4494
Re: MacOS, OpenGL, and OpenMW
- 25 Apr 2014, 14:30
- Forum: Organisation and Planning
- Topic: OpenMW 0.30.0
- Replies: 259
- Views: 103605
Re: OpenMW 0.30.0
I'm guessing an existing profiling implementation wouldn't be sufficient? OS X development tools has Instruments, which uses DTrace, that can do profiling. Unfortunately, this is only one platform, and optimizing for one platform may degrade performance in another. Still, it could be useful as a bas...
- 13 Sep 2013, 19:02
- Forum: General Development
- Topic: C++11
- Replies: 114
- Views: 75151
Re: C++11
Looks like it's currently impossible to build Ogre with gcc on OS X, since it uses Cocoa (mac UI framework) headers, and this headers defines blocks, but gcc's Objective-C front-end knows nothing about blocks. So, no C++11 for OpenMW so far :( OS X's GCC distributed with Xcode should implement bloc...
- 13 Sep 2013, 17:42
- Forum: Organisation and Planning
- Topic: Getting OpenMW into Debian and Ubuntu.
- Replies: 30
- Views: 18141
Re: Getting OpenMW into Debian and Ubuntu.
I know the wargus package, when installed, helps you get data from a Warcraft 2 CD. Perhaps there could be a package for openmw, then one package for each .ecm file that gets files either from a Morrowind CD or an installation via Wine?