I've been wondering this myself.
Search found 52 matches
- 11 Oct 2020, 12:36
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 520
- Views: 428688
- 24 Jun 2020, 17:55
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 272
- Views: 96378
Re: Lysol's normal mapped texture packs
There was no modding forum back when this thread was created IIRC. Otherwise I would have obviously put it there instead. Nope, I haven't, sorry. I started out with the imperial forts, but ran into issues with the parallax map. It simply isn't compatible with the atlas as of now. Okay. Thanks for t...
- 23 Jun 2020, 19:27
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 272
- Views: 96378
Re: Lysol's normal mapped texture packs
At the risk of being yelled at for bringing this thread back from the dead, I was wondering if Lysol has made any more progress towards atlasing any of his texture packs since he last posted here, and whether or not he was still working on any further textures. Also, this thread hardly seems off-top...
- 16 Jun 2020, 14:08
- Forum: General
- Topic: Feedback on 0.46.0
- Replies: 10
- Views: 2371
Re: Feedback on 0.46.0
There is a setting for that, under [GUI]. I like to set it to "scaling factor = 1.2" on my screen at high resolutions.
- 29 Jun 2019, 19:39
- Forum: General
- Topic: [Tool] Wrye Mash for OpenMW released.
- Replies: 4
- Views: 2525
Re: [Tool] Wrye Mash for OpenMW released.
You can count on me to help test the Mac version. A single, graphical tool that can handle all of that and that is Mac native would be a great thing.
- 04 Mar 2019, 16:20
- Forum: Mod Compatibility
- Topic: Do NOT ask Abot about OpenMW compatibility
- Replies: 24
- Views: 15574
Re: Do NOT ask Abot about OpenMW compatibility
I noticed that Abot has made a relatively recent update to this mod, and has changed his OpenMW disclaimer to read "MAY NOT YET be compatible." I reinstalled it, but still don't see much difference. Has anyone else had any luck with this mod since I started this thread?
- 24 Feb 2019, 14:53
- Forum: News
- Topic: Followers of shadows, the day has come!
- Replies: 72
- Views: 38083
Re: Followers of shadows, the day has come!
To be honest, I have significantly reduced viewing distance again, not so much for performance or shadow quality reasons, but because Vvardenfell is simply not designed for large viewing distances. There needs to be fog (as well as tediously slow walking speed) to hide the fact that the world is wo...
- 24 Feb 2019, 03:17
- Forum: News
- Topic: Followers of shadows, the day has come!
- Replies: 72
- Views: 38083
Re: Followers of shadows, the day has come!
Well, no. Not sure how I would know to try it. But it does increase framerates significantly without a noticeable loss of quality. Thanks.AnyOldName3 wrote: ↑24 Feb 2019, 01:48You've tried with the split point uniform logarithmic ratio at 1.0, right? Also, disabling terrain shadows is an option for a reason.
- 23 Feb 2019, 21:44
- Forum: News
- Topic: Followers of shadows, the day has come!
- Replies: 72
- Views: 38083
Re: Followers of shadows, the day has come!
Yes, increased view distance seriously borks the shadows. They even sway a lot more when the distance is set higher. At this point, it seems like an either/or situation: shadows or extended view.
- 23 Feb 2019, 16:53
- Forum: News
- Topic: Followers of shadows, the day has come!
- Replies: 72
- Views: 38083
Re: Followers of shadows, the day has come!
Been experimenting with some of the other settings I've added to my settings.cfg file over time, and this appears to be part of the problem: [Camera] small feature culling = true small feature culling pixel size = 16.0 viewing distance = 66666 I don't remember why I added this or when, but it was pr...