Search found 8 matches
- 24 Aug 2015, 05:03
- Forum: General Development
- Topic: physics engine / pal*opal
- Replies: 1
- Views: 3385
physics engine / pal*opal
Is pal( http://www.adrianboeing.com/pal/index.html ) physics abstraction layer, possible? I could see many benefits to having multiple low-level physics support. Even more so for people without licensing resrictions(havok/nvidia physx) would be possible and runtime selectable. Just a thought(wrote t...
- 01 Aug 2015, 00:05
- Forum: General Development
- Topic: Codec/container-format support
- Replies: 1
- Views: 2511
Codec/container-format support
Sorry if this is the wrong place for this question.(please move if-so) From my understanding, OpenMW is using FFmpeg/LibAV for decoding support. Does it also handle container formats, or just stream decoding? --- Reason: id like in the future to improve upon environmental, static and misc audio. But...
- 31 Jul 2015, 23:59
- Forum: General Development
- Topic: Positional Audio
- Replies: 1
- Views: 2446
Positional Audio
This might be the wrong place for it(move thread pls, if it is).
How does OpenMW handle positional audio?
Does it rely on openal/sdl to pass relative>position or am i missing something?
How does OpenMW handle positional audio?
Does it rely on openal/sdl to pass relative>position or am i missing something?
- 31 Jul 2015, 23:56
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1042597
Re: OpenMW Nightly builds
Hey Ace, is it possible to build with shared library loading instead of static for external libs(ffmpeg, sdl, al)???
Also, could you at some point upload your build environment?
Also, could you at some point upload your build environment?
- 31 Jul 2015, 23:36
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 328736
Re: Elder-scrolls IV Oblivion
you have double posts, ( https://forum.openmw.org/viewtopic.php?f=3&t=3016 )... But, ive seen this discussed quite a few times. while possible, its not feasible without alot of work to the current implementation of the engine. While it would be nice, IMO, it wouldnt even be on the table till pos...
- 31 Jul 2015, 23:29
- Forum: Feature Requests and Suggestions
- Topic: Distant Weather
- Replies: 10
- Views: 10273
Re: Distant Weather
While im no developer, from my understanding, MW handles each area by sections(cells). Weather within these cells is usually scripted. I dont know how it works with MW/OpenMW, but wouldnt just rendering static objects and weather in cells greater than 20 (but less than 200, and only LOS) take care o...
- 04 Apr 2014, 15:57
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1042597
Re: OpenMW Nightly builds
Your build-bot is down Ace, it has been down for a few days now.
Also, would you share your build environment and scripts with us?
Also, would you share your build environment and scripts with us?
- 04 Apr 2014, 15:55
- Forum: Organisation and Planning
- Topic: Windows Builds for most recent Master branch
- Replies: 180
- Views: 79433
Re: Windows Builds for most recent Master branch
Build-Bot is down.