Search found 120 matches

by Mistahtokyo
21 Sep 2019, 00:03
Forum: General
Topic: Can OpenMW make NPCs activate doors that load to other cell?
Replies: 5
Views: 235

Re: Can OpenMW make NPCs activate doors that load to other cell?

akortunov wrote:
20 Sep 2019, 04:31
NPC's can not use teleporting doors, as in Morrowind. An attempt to teleport actor to non-active cell during AI update leads to undefined behaviour.
Doesn't OpenMW preload adjacent cells? And how do games like Skyrim handle it, out of curiosity?
by Mistahtokyo
13 Sep 2019, 16:59
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 11
Views: 629

Re: PBR in OpenMW on reddit

I mean that first point is irrelevant imo. If asset limitations prevent engine limitations, which in turn prevent modern assets, then you'll be sticking OpenMW into a stuck chicken and egg situation. At some point to get the looks people just have to dive in and deal with visual oddities while the a...
by Mistahtokyo
13 Mar 2019, 04:59
Forum: General Development
Topic: Config/Launcher discussion (or: One guy wants some things)
Replies: 21
Views: 4834

Re: Config/Launcher discussion (or: One guy wants some things)

I agree with Jemolk. At this point the only real thing I could see myself using is a GUI drag and drop + click to activate system to automatically fill the config, but even then filling the config manually is so simple and allows such control of what's installed that I don't really see a manager as ...
by Mistahtokyo
13 Mar 2019, 04:51
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 17147

Re: Followers of shadows, the day has come!

Even if the batch file works, some replacers' (Lysol's) normal maps cannot be converted by simply using the batch file. Since there are some height maps mixed in you end up with odd errors. What I do is use Atlas for everything except what is covered by Lysol's replacers. Most other things already h...
by Mistahtokyo
12 Mar 2019, 21:17
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 17147

Re: Followers of shadows, the day has come!

Fairly big - usually each cluster of grass is its own drawable, and the number of drawables is directly correlated with the number of draw calls, and we already do far more draw calls than we'd like. I don't suppose the clusters could be combined into one larger mesh? Though at that point it'd be b...
by Mistahtokyo
12 Mar 2019, 16:26
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 327
Views: 105620

Re: Elder-scrolls IV Oblivion

AnyOldName3 wrote:
12 Mar 2019, 15:30
Here's a link to the server. Grab it while it's hot, as it expires in 24 hours because that's how Discord works. https://discord.gg/AmNMVF
You know you can set the expiration time to unlimited and the link will essentially last forever, right?
by Mistahtokyo
12 Mar 2019, 16:25
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 17147

Re: Followers of shadows, the day has come!

How big of an fps hit are grass mods, currently?
by Mistahtokyo
10 Mar 2019, 06:08
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 71390

Re: OpenMW 0.45.0

Imo it's actually better to stagger the main release and the video release. Have the main one out so there's one spike in interest, then a recap video on the update to rekindle interest for anyone who missed the main release.
by Mistahtokyo
07 Mar 2019, 17:57
Forum: Off Topic
Topic: Modded OpenMW: Total Overhaul Screens (29 Images)
Replies: 10
Views: 2012

Re: Modded OpenMW: Total Overhaul Screens (29 Images)

I imagine the issue is that there aren't simply normals in there, it's the mix of normals maps and normal+height maps that messed things up. I tried just using the normal maps, then splicing the textures and normals from Arkitektora to fill the rest. Obviously did not match well, but there weren't a...
by Mistahtokyo
06 Mar 2019, 19:28
Forum: Mod Compatibility
Topic: Loading different Texture, Mesh, Font mods with different profiles without conflicts
Replies: 4
Views: 1265

Re: Loading different Texture, Mesh, Font mods with different profiles without conflicts

For the manual folks out there, I just keep different copies of the config, one for each loadout I want.