Search found 136 matches

by Mistahtokyo
02 Oct 2020, 22:50
Forum: Feature Requests and Suggestions
Topic: Spline Tools
Replies: 3
Views: 309

Re: Spline Tools

Groups like TR and pretty much anyone working a lot with exteriors would seriously benefit from them.
by Mistahtokyo
02 Oct 2020, 19:20
Forum: Feature Requests and Suggestions
Topic: Spline Tools
Replies: 3
Views: 309

Spline Tools

Posting this here in case I forget in the future since this would certainly be a long term hope. It would be nice to be able to use spline tools like a road spline. It would dramatically improve the workflow of anyone using meshes for curved roads (similar to how Skyrim and Fallout do it). Is it eve...
by Mistahtokyo
02 May 2020, 18:49
Forum: Feature Requests and Suggestions
Topic: OpenMW-CS Record Filter/Search Future
Replies: 4
Views: 1095

Re: OpenMW-CS Record Filter/Search Future

unelsson wrote:
02 May 2020, 18:41
Can we have both somehow? Simple system as a default, then more complex filters for advanced users.
That is literally what my post suggested. If you simply type in a name without anything else/no arguments it uses a default filter/behavior. If you type a filter it uses the filter.
by Mistahtokyo
02 May 2020, 15:18
Forum: Feature Requests and Suggestions
Topic: OpenMW-CS Record Filter/Search Future
Replies: 4
Views: 1095

Re: OpenMW-CS Record Filter/Search Future

Copying in from Discord: Basically, like Google search, there should be a default state when you type something in without any arguments. For the objects/meshes, for example, that could be the name/id. That way you can quickly type Ex_hlaalu_b, for example and get everything with that. If you want t...
by Mistahtokyo
16 Apr 2020, 16:11
Forum: Support
Topic: Possible issue with shadow edge resolution?
Replies: 14
Views: 1408

Re: Possible issue with shadow edge resolution?

Are there any other shadowing approaches that value consistency more? The transition from smooth to jagged is rather jarring unless you seriously bump up the resolution.
by Mistahtokyo
13 Apr 2020, 19:39
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 3552

Re: Please bring back Fall Function

Same with terrain... Does this mean that the ground mesh could be manipulated? I could picture a mod that has earthquakes and the ground could move/change ST the manipulator Makes me wonder how Death Stranding handles the terrain deformation for things like dirt, snow, and BT goop when the entire g...
by Mistahtokyo
07 Apr 2020, 16:30
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 15372

Re: Distant Lands and OpenMW

Seeing as cc9cii prefaced his comment by saying it'd be a MOD (in all caps, too), the discussion on OpenMW including or not including assets is irrelevant.
by Mistahtokyo
04 Apr 2020, 15:22
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 3552

Re: Please bring back Fall Function

If a new mod changes the terrain and/or objects then the user simply regenerates the distant statics. People act as if that is a terrible boogeyman deal breaker when MGE users have been easily dealing with it for years now.
by Mistahtokyo
09 Mar 2020, 20:57
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 15372

Re: Distant Lands and OpenMW

You don't need to care about what does and doesn't get created with an automatic solution. It will always produce the correct answer. Well that is objectively false. What if I want to prevent certain statics from generating to improve FPS some? I trust that the automatic method won't screw up? Hope...
by Mistahtokyo
06 Mar 2020, 20:28
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 15372

Re: Distant Lands and OpenMW

I personally like having to manually generate the distant terrain since it lets me, to a degree, fine tune what does and does not get created. An automatic system, depending on the implementation, can take away that freedom or make it more confusing for the user.