Search found 243 matches

by Br0ken
06 Aug 2021, 09:58
Forum: General Development
Topic: Postprocessing: For real
Replies: 21
Views: 17091

Re: Postprocessing: For real

wazabear wrote: 05 Aug 2021, 19:04 chain = hdao, dof, godrays
It would be nice to see GTAO too. It's most accurate and modern AO technique, used in Blender's Eevee and bunch of AAA games.
by Br0ken
05 Apr 2019, 18:11
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 44
Views: 26127

Re: Procedural generation based on land terrain texture grid

Yes, I saw that thread, pretty interesting! I did some experiments with GDAL too, but in Unity. I think that good solution will be: TESAnnwyn (PNG, RAW) as core feature GDAL (more specific formats like GeoTIFF) as optional plugin. Especially if someone wants to recreate a post-nuclear America :mrgre...
by Br0ken
04 Apr 2019, 19:55
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 44
Views: 26127

Re: Procedural generation based on land terrain texture grid

The idea is to be able to support raw (8, 16, 32-bit signed and unsigned), PNG 8/16-bit greyscale and BMP (8, 32-bit) and converting that into a usable heightmap. It would be great to also dump the heightmap back out... maybe time to look at GDAL integration as well? GDAL supports way more formats....
by Br0ken
04 Apr 2019, 00:13
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 44
Views: 26127

Re: Procedural generation based on land terrain texture grid

I was also thinking of image to heightmap, and image to texture map importing. This would be a great feature! Few years ago I heard about plans to integrate TESAnnwyn utility into OpenCS, but there is no any progress, as I know. https://github.com/psi29a/tesannwyn http://www.oceanlightwave.com/morr...
by Br0ken
03 Apr 2019, 14:40
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 44
Views: 26127

Re: Procedural generation based on land terrain texture grid

It would be great to see a possibility to use a mesh (.obj, .dae, etc) or TIFF heightmap as terrain in OpenCS.
Then we could use some 3DCC apps (Blender, World Machine) to create a mesh or heightmap and adjust it as terrain in OpenCS afterwards.
by Br0ken
01 Apr 2019, 14:07
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 44
Views: 26127

Re: Procedural generation based on land terrain texture grid

Some interesting tool in development. https://www.youtube.com/watch?v=CAYgW5JfCQw https://www.youtube.com/watch?v=pHw0LbiWoyo Its author Adam Brown wrote: I am planning to follow Blender's example and raise money to pay for the current development to this point and then open-source it so the communi...
by Br0ken
27 Mar 2019, 15:35
Forum: General
Topic: I'm issuing OpenMW bounties on Bountysource
Replies: 6
Views: 4860

Re: I'm issuing OpenMW bounties on Bountysource

Great idea!
Maybe OpenMW team can oficially support this initiative? ;) I seen some discussion about it earlier, but without any conclusion...
by Br0ken
18 Mar 2019, 17:34
Forum: Feature Requests and Suggestions
Topic: Oculus Rift
Replies: 60
Views: 52049

Re: Oculus Rift

by Br0ken
13 Mar 2019, 10:05
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 322932

Re: Elder-scrolls IV Oblivion

AnyOldName3 wrote: 12 Mar 2019, 15:30 Here's a link to the server.
Thanks!

And new video by cc9cii - first steps to FaceGen support! :o