Search found 225 matches

by Br0ken
11 Sep 2018, 18:07
Forum: General Development
Topic: Shadows
Replies: 249
Views: 35538

Re: Shadows

AnyOldName3 wrote:
10 Sep 2018, 12:33
Post-processing is one thing I'm considering, and it's probably the lowest hanging fruit in terms of graphical stuff added per unit work.
Or maybe proper distant land? ;)
by Br0ken
13 Aug 2018, 13:19
Forum: General Development
Topic: Shadows
Replies: 249
Views: 35538

Re: Shadows

A patreon just for AnyOldName3? I appreciate your work but this seems dividing the community and born of an internal conflict. Me as final user of OpenMW feel confused, long time ago I asked about donating in patreon for OpenMW and I want to, but they answered me there were no plans on doing this, ...
by Br0ken
09 Aug 2018, 12:07
Forum: General Development
Topic: Shadows
Replies: 249
Views: 35538

Re: Shadows

Then almost all developers are "childish", because they often use nicknames. Robert's approach is too corporate, as I think. Maybe better to use ID numbers instead? "User №637823 from Orwell Enterprise created a pull request." :lol: Thank you, AnyOldName3, I very appreciate all your work on OpenMW! ...
by Br0ken
08 Aug 2018, 12:11
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 84
Views: 9410

Re: Post 1.0 Plans

About non-NIF animation support:
Just found this library http://guillaumeblanc.github.io/ozz-animation/, looks quite good.
Fbx, Collada, obj, 3ds, dxf support (gltf2 in roadmap), recently updated, MIT license.

Or osganimation will be better for OpenMW?
by Br0ken
03 Aug 2018, 12:31
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 256
Views: 68466

Re: Elder-scrolls IV Oblivion

cc9cii wrote:
13 Jun 2018, 02:23
GOG was having a sale the other day, and with all these E3 teasers around...
Now we need a sale for Fallout 4, the last frontier... :D
by Br0ken
02 Aug 2018, 07:15
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 41
Views: 5533

Re: Recent Negativity Regarding OpenMW

NullCascade wrote:
01 Aug 2018, 22:49
Well, that, and when OpenMW stops crashing/hanging on 2/3 of my machines.
I can say that OpenMW is pretty much stable on Windows machines (even on old laptop), so it would be great if you provide some details about crashes.
by Br0ken
01 Aug 2018, 19:08
Forum: Editor Development
Topic: Terrain Editing
Replies: 109
Views: 19169

Re: Terrain Editing

Can we use it somehow? Looks promising!
http://www.decarpentier.nl/scape
by Br0ken
01 Aug 2018, 15:59
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 41
Views: 5533

Re: Recent Negativity Regarding OpenMW

I originally was going to contribute to OpenMW, but its dev environment was terrible on Windows and after a decade of waiting it still hadn't produced any significant new modding opportunities. Devs mostly on Linux, so it often impact on Windows-specific bug fixing. But this situation was improved ...
by Br0ken
01 Aug 2018, 12:40
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 41
Views: 5533

Re: Recent Negativity Regarding OpenMW

More OpenMW developers should communicate with mod developers. Agree. And as i know, they open to dialogue. But most of modders now just waiting 1.0 release with functional OpenMW-CS. I'll try to give as much MWSE APIs as I can to help solve modder headaches as they try to support two engines. Thou...
by Br0ken
01 Aug 2018, 11:29
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 41
Views: 5533

Re: Recent Negativity Regarding OpenMW

Equinox wrote:
31 Jul 2018, 22:29
The redundancy of MWSE mods is directly proportional to the advancement of OpenMW.
As I understand, Lua support in OpenMW can give us some compability with MWSE2 scripts. Am I wrong?