Search found 229 matches

by Br0ken
20 Feb 2019, 09:54
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 277
Views: 79963

Re: Elder-scrolls IV Oblivion

cc9cii wrote:
19 Feb 2019, 23:01
I don't know if I'm doing something wrong or if Ogre has limitations with skinned meshes.
Latest FO3 video looks quite good.
Are you found some workaround for this skinning issue?
by Br0ken
15 Feb 2019, 16:31
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 277
Views: 79963

Re: Elder-scrolls IV Oblivion

cc9cii wrote:
18 Jan 2019, 00:49
Just a quick message to say that the new NIF code restructuring is making progress.
Your latest videos are just amazing! So much progress! Don't ever think to stop. ;)
And thanks for your hard work!
by Br0ken
31 Jan 2019, 21:10
Forum: General Development
Topic: Shadows
Replies: 299
Views: 47023

Re: Shadows

So, is it ready to merge?
by Br0ken
04 Dec 2018, 19:58
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 88
Views: 9092

NVIDIA open sources PhysX

NVIDIA has announced that simulation engine PhysX is to go open source under the simple BSD-3 license for desktop and mobile applications. The EULA remains unchanged for applications that run on XBox One, Playstation 4, and Switch. Read the announcement on NVIDIA’s blog and access the source code o...
by Br0ken
11 Sep 2018, 18:07
Forum: General Development
Topic: Shadows
Replies: 299
Views: 47023

Re: Shadows

AnyOldName3 wrote:
10 Sep 2018, 12:33
Post-processing is one thing I'm considering, and it's probably the lowest hanging fruit in terms of graphical stuff added per unit work.
Or maybe proper distant land? ;)
by Br0ken
13 Aug 2018, 13:19
Forum: General Development
Topic: Shadows
Replies: 299
Views: 47023

Re: Shadows

A patreon just for AnyOldName3? I appreciate your work but this seems dividing the community and born of an internal conflict. Me as final user of OpenMW feel confused, long time ago I asked about donating in patreon for OpenMW and I want to, but they answered me there were no plans on doing this, ...
by Br0ken
09 Aug 2018, 12:07
Forum: General Development
Topic: Shadows
Replies: 299
Views: 47023

Re: Shadows

Then almost all developers are "childish", because they often use nicknames. Robert's approach is too corporate, as I think. Maybe better to use ID numbers instead? "User №637823 from Orwell Enterprise created a pull request." :lol: Thank you, AnyOldName3, I very appreciate all your work on OpenMW! ...
by Br0ken
08 Aug 2018, 12:11
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 88
Views: 13091

Re: Post 1.0 Plans

About non-NIF animation support:
Just found this library http://guillaumeblanc.github.io/ozz-animation/, looks quite good.
Fbx, Collada, obj, 3ds, dxf support (gltf2 in roadmap), recently updated, MIT license.

Or osganimation will be better for OpenMW?
by Br0ken
03 Aug 2018, 12:31
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 277
Views: 79963

Re: Elder-scrolls IV Oblivion

cc9cii wrote:
13 Jun 2018, 02:23
GOG was having a sale the other day, and with all these E3 teasers around...
Now we need a sale for Fallout 4, the last frontier... :D
by Br0ken
02 Aug 2018, 07:15
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 14573

Re: Recent Negativity Regarding OpenMW

NullCascade wrote:
01 Aug 2018, 22:49
Well, that, and when OpenMW stops crashing/hanging on 2/3 of my machines.
I can say that OpenMW is pretty much stable on Windows machines (even on old laptop), so it would be great if you provide some details about crashes.