Search found 213 matches

by Br0ken
11 Apr 2018, 17:00
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 94
Views: 6168

Re: XL Engine source code release!

The other Elderscrolls games will never be made compatible with OpenMW. There are far too many differences between the engine requirements of these games. It won't be a post-1.0 consideration either. This had been decided before Zini even came on board, and he and Scrawl reiterated it since. But th...
by Br0ken
11 Apr 2018, 16:42
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 156
Views: 20270

Re: OpenMW 0.44.0

JDGBOLT wrote:
09 Apr 2018, 20:42
Just thought I would mention that OSG 3.6 for whatever reason refuses to work on my system with OpenMW.
Aww, i was hoping for smooth transition to 3.6...
by Br0ken
10 Apr 2018, 22:17
Forum: Development
Topic: Shadows
Replies: 192
Views: 23574

Re: Shadows

Yes, PCSS seems to be a most good-looking soft shadow technique. May it be combined with current shadow maps like PCF or another rework is needed?
by Br0ken
10 Apr 2018, 15:47
Forum: Off Topic
Topic: Armory - Game Engine for Blender.
Replies: 0
Views: 254

Armory - Game Engine for Blender.

Anyone tried this?
http://armory3d.org/
Looks quite promising.
by Br0ken
10 Apr 2018, 14:52
Forum: Development
Topic: Shadows
Replies: 192
Views: 23574

Re: Shadows

Thanks for your answer! Regarding soft shadows, I might implement PCSS filtering, but I might not. Usually it's an effect used to hide low-resolution shadow maps instead of making things look more realistic. In my investigations, I've been outside and looked at the shadows cast by real objects, and ...
by Br0ken
09 Apr 2018, 17:19
Forum: Development
Topic: Shadows
Replies: 192
Views: 23574

Re: Shadows

Interesting.
As a Master of Shadows, can you please explain a difference between Parallel-Split Shadow Map and Cascaded Shadow Map?
And what about soft shadows in your implementation?
by Br0ken
09 Apr 2018, 13:08
Forum: Development
Topic: Shadows
Replies: 192
Views: 23574

Re: Shadows

What kind of shadow mapping techniques uses in current implementation?
by Br0ken
09 Apr 2018, 13:02
Forum: Support
Topic: [Solved] Distant Terrain
Replies: 4
Views: 380

Re: Distant Terrain

Thank you, guys!
I didn't know that "view distance" is connected with distant terrain.
by Br0ken
08 Apr 2018, 20:02
Forum: Support
Topic: [Solved] Distant Terrain
Replies: 4
Views: 380

[Solved] Distant Terrain

How to activate distant terrain in latest nightly build?
I already add "distant terrain = True" to settings.cfg, but nothing has changed.
by Br0ken
08 Apr 2018, 14:15
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 156
Views: 20270

Re: OpenMW 0.44.0