Search found 42 matches

by freem
24 Jul 2020, 01:10
Forum: Example-Suite
Topic: sources of 3D assets
Replies: 18
Views: 1930

Re: sources of 3D assets

Just found this game . Licensed under GPLv2, it is (or was meant to be, more probably) a medieval FPS. From the official text: OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session I thought maybe some re...
by freem
22 May 2020, 22:32
Forum: Example-Suite
Topic: sources of 3D assets
Replies: 18
Views: 1930

Re: sources of 3D assets

Well, if they consider it really useful, some admin will pin it :) I'd love to add more items to it, but in the years I follow FOSS games (and sometimes actually hunt them for feeding my dead times :lol: ) I have not found much which have assets that could be of practical use to openmw. Most of them...
by freem
16 May 2020, 19:19
Forum: Example-Suite
Topic: sources of 3D assets
Replies: 18
Views: 1930

Re: sources of 3D assets

Flare resources were built to be reusable by other FOSS projects IIRC. It's a hack'n slash in medieval fantasy settings. OpenDungeons was meant to be a FOSS dungeon keeper. RTS in med-fan settings. Unvanquished is a tactical FPS in SF settings. I think the aliens and some static resources could be r...
by freem
16 May 2020, 19:16
Forum: Example-Suite
Topic: sources of 3D assets
Replies: 18
Views: 1930

sources of 3D assets

Hello. I am not sure this can help, but I thought that maybe a thread listing various sources of 3D assets that could be used in a DFSG compliant project could be useful, thus this thread. I do not know enough about 3D formats and conversion tools toward NIF, but I suppose as long as there is the so...
by freem
16 May 2020, 18:52
Forum: Example-Suite
Topic: Using Wesnoth as a basis for Example Suite
Replies: 7
Views: 1064

Re: Using Wesnoth as a basis for Example Suite

Now that I think about it, the unvanquished aliens could be of use, since they does not really use tech. They are nice, they are animated, they are under good license, etc.

I guess I should create a thread for that.
by freem
09 May 2020, 03:27
Forum: Example-Suite
Topic: Using Wesnoth as a basis for Example Suite
Replies: 7
Views: 1064

Re: Using Wesnoth as a basis for Example Suite

You made me curious, so I checked... would be the 2nd roguelike I would knew about to *not* use tile-based graphics (when there are some...), the 1st one being egoboo (which have quite "specific" graphics, so, well, I doubt they would be of any use (can't find any repo, but I remember having seen th...
by freem
04 May 2020, 15:20
Forum: Example-Suite
Topic: Using Wesnoth as a basis for Example Suite
Replies: 7
Views: 1064

Re: Using Wesnoth as a basis for Example Suite

For info, I knew at least one rpg game built on top of wesnoth's content and lore: Heroes of Wesnoth . Well, it was far from being complete, 0.1.x are usually alpha/pre-alpha, and this shows up there. I don't think it's still developed either. And it's really based on wesnoth's assets, probably not ...
by freem
07 Nov 2015, 09:09
Forum: General
Topic: Game Creation
Replies: 11
Views: 3895

Re: Game Creation

This 2D isometric stuff was made for flare-rpg, if I am not wrong.
And I think they made several of their 2D graphism from 3D models built with blender (characters, for example). Maybe those were built with blender and their authors still have the original "source" files?
by freem
31 Oct 2015, 09:15
Forum: General Development
Topic: build with clang fails.
Replies: 2
Views: 1477

build with clang fails.

Just a small note here to say that building with clang, on a Debian testing (boost 1.58) fails when linking. The problem comes from MyGUI, which has lot of undef refs, but if MyGUI depends on boost, the problem might come from boost, since I had issues with small programs when using boost 1.58. Can'...
by freem
31 Oct 2015, 08:37
Forum: General
Topic: Question about OSG performance on the Free Linux drivers
Replies: 18
Views: 4930

Re: Question about OSG performance on the Free Linux drivers

As far as I know, Nouveau driver is not able to manage 3D hardware acceleration. I would be happy to be wrong, but last time I checked on my Debian (tried bot stable and stable+backports) there was no 3D accel. That time is several months old, perhaps 4.