Search found 35 matches

by freem
07 Nov 2015, 09:09
Forum: General
Topic: Game Creation
Replies: 11
Views: 2634

Re: Game Creation

This 2D isometric stuff was made for flare-rpg, if I am not wrong.
And I think they made several of their 2D graphism from 3D models built with blender (characters, for example). Maybe those were built with blender and their authors still have the original "source" files?
by freem
31 Oct 2015, 09:15
Forum: General Development
Topic: build with clang fails.
Replies: 2
Views: 1052

build with clang fails.

Just a small note here to say that building with clang, on a Debian testing (boost 1.58) fails when linking. The problem comes from MyGUI, which has lot of undef refs, but if MyGUI depends on boost, the problem might come from boost, since I had issues with small programs when using boost 1.58. Can'...
by freem
31 Oct 2015, 08:37
Forum: General
Topic: Question about OSG performance on the Free Linux drivers
Replies: 18
Views: 3113

Re: Question about OSG performance on the Free Linux drivers

As far as I know, Nouveau driver is not able to manage 3D hardware acceleration. I would be happy to be wrong, but last time I checked on my Debian (tried bot stable and stable+backports) there was no 3D accel. That time is several months old, perhaps 4.
by freem
28 Sep 2015, 17:50
Forum: Off Topic
Topic: An Unexpected Consequence...
Replies: 7
Views: 1724

Re: An Unexpected Consequence...

If I remember correctly, for imperial guilds (fighter, mages and thieves), you have several lines of conduct inside the guild itself. In practice, I remember that there have sub-factions in guilds, which will fight other guilds, and sub-factions which will be more friendly with others. For example, ...
by freem
17 Aug 2015, 03:39
Forum: News
Topic: Fundamentals
Replies: 15
Views: 9316

Re: Fundamentals

@ahehalftalftow Change value of "show owned" under "[Game]" in settings.cfg to 3, for more info look at comments in default settings file: https://github.com/OpenMW/openmw/blob/master/files/settings-default.cfg it took me a little while to find that file, (~/.config/openmw/settings.cfg for anyone r...
by freem
19 Feb 2013, 09:57
Forum: Organisation and Planning
Topic: Debian Experimental Packages
Replies: 36
Views: 31300

Re: Debian "PPA"

The repository now only have 0.21 for i386. Is it a normal behavior, or is there is a problem? It was in the middle of building the amd64 binaries, my amd64 builder is sloooowwwwww. They should all be up now! My apologies and thanks :) Yeah I can see why that would be a good idea. Let's ask Zini fo...
by freem
18 Feb 2013, 22:23
Forum: Organisation and Planning
Topic: Debian Experimental Packages
Replies: 36
Views: 31300

Re: Debian "PPA"

The repository now only have 0.21 for i386. Is it a normal behavior, or is there is a problem?
by freem
08 Feb 2013, 17:32
Forum: Organisation and Planning
Topic: Debian Experimental Packages
Replies: 36
Views: 31300

Re: Debian "PPA"

2) openmw's engine is not a non-free software for debian. It should be in contrib, as its only real dependency outside "main" is the nvidia toolkit. If it was removed, and I think it can be set as "recommended" (not sure), it could be in "main". The only thing which should be in contrib would be a ...
by freem
27 Jan 2013, 23:17
Forum: Organisation and Planning
Topic: Debian Experimental Packages
Replies: 36
Views: 31300

Re: Debian "PPA"

Yes, there are debian users to test it. I am sorry to have not given more efforts into making debs myself, so I can at least do some testing. First thoughts about packaging: 1) It sounds like I already have a repo providing libbullet, probably the one from which I installed unvanquished. Same versio...
by freem
02 Oct 2012, 16:15
Forum: Join the team
Topic: Welcome to the community [poll]
Replies: 35
Views: 8728

Re: Welcome to the community [poll]

Hum... How did I discovered openmw is a good question, with the exact answer lost in time abysses... I think I discovered it on sourceforge, because at those times I was often there to hunt potentially interesting C++ softwares (at least, not java: I never liked the idea behind it), and more probabl...