Search found 208 matches

by Tes96
18 Dec 2017, 21:22
Forum: Feature Requests and Suggestions
Topic: Time passing while in some menus
Replies: 8
Views: 1997

Re: Time passing while in some menus

Hi all, 1. Only inventory menu affected, the main menu still causes game pause (seems to be OK) 2. If you start dialogue and NPC get killed or became inaccessible dialogue will continue (bug) 3. Not tested yet. But I think an item will be removed from inventory (problem) Yes, there are some cases w...
by Tes96
18 Dec 2017, 21:15
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 50
Views: 13853

Re: Undo the alleged MCP "fix" for Absorb spell reflection

kuyondo wrote:
18 Dec 2017, 15:12
the absorb health issue has been addressed in the bugtracker.. unfortunately it was rejected. the devs prefer the 'fixed' behavior.
I like the fixed behavior myself, too. It poses more of a challenge for pure mages when fighting spriggans or golden saints.
by Tes96
18 Dec 2017, 20:49
Forum: Feature Requests and Suggestions
Topic: Blender as terrain editor (bLandscapeTools)
Replies: 4
Views: 1150

Re: Blender as terrain editor (bLandscapeTools)

How would you merge the terrain that was created in Blender into the esp file that would be created in OpenMW-CS?

This does sound exciting. Blender would allow for vertical terrain.
by Tes96
03 Nov 2017, 03:58
Forum: News
Topic: Interesting things are happening on GitHub
Replies: 10
Views: 3786

Re: Interesting things are happening on GitHub

All of you guys working on this project are very much appreciated by all of the TES3 community. Keep up the great work. You guys are the pioneers of Morrowind's future. :ugeek:
by Tes96
18 Jan 2017, 19:07
Forum: Off Topic
Topic: Another OpenMW competitor
Replies: 24
Views: 4825

Re: Another OpenMW competitor

OpenMW does have a physics system, based on Bullet. Havok and SpeedTree are just libraries used by the game engine. They can be initial 'stubbed' meaning they are placeholders in place and be further worked on and improved. How do you think OpenMW got anywhere? By coding it. ;) Well, not being a pr...
by Tes96
18 Jan 2017, 18:23
Forum: Support
Topic: NPC stuck in 0.40.0 - Not my submission
Replies: 0
Views: 659

NPC stuck in 0.40.0 - Not my submission

I posted this here in the official BethSoft Forums. This isn't a glitch I found myself but Hul the Argonian in Balmora got stuck in one of the static mesh floors in v0.40.0. I know you guys are working on 0.42.0 but I saw this in Zaric Zhakaron's OpenMW 0.40.0 play-through and wasn't sure if it was ...
by Tes96
18 Jan 2017, 16:58
Forum: Off Topic
Topic: Another OpenMW competitor
Replies: 24
Views: 4825

Re: Another OpenMW competitor

psi29a wrote:
DestinedToDie wrote:But is speedtree and physics even important for Oblivion? I'd play it without those 2.
Of course not, we can replace those in OpenMW with something else.
How can you replace the Havok physics with something else in the OpenMW engine? OpenMW doesn't use a physics system or speedtree system yet.
by Tes96
13 Jan 2017, 20:45
Forum: Off Topic
Topic: Another OpenMW competitor
Replies: 24
Views: 4825

Unity for Morrowind?

https://www.youtube.com/watch?v=2B4X2Gq5ZW4 Anybody heard of or know anything about this? Those tree animations and shaders totally outperform MGE XE by leaps and bounds. I'm wondering if OpenMW is able to replicate what this Unity engine is doing. By the way, great job on releasing version 0.40. Yo...
by Tes96
28 Jul 2016, 21:17
Forum: Feature Requests and Suggestions
Topic: Delay 1.0 untill all of MWSE is implemented
Replies: 44
Views: 11239

Re: Delay 1.0 untill all of MWSE is implemented

Tamriel Rebuilt and the other province mods like P:C and SHOTN move so slowly in development that it will be 30-40 years before the provinces of Skyrim and Cyrodiil are completed for TESIII. Well, will they ever really be completed? :D One thing I learned about fan projects like these... they ALWAY...
by Tes96
26 Jul 2016, 20:42
Forum: Feature Requests and Suggestions
Topic: Delay 1.0 untill all of MWSE is implemented
Replies: 44
Views: 11239

Re: Delay 1.0 untill all of MWSE is implemented

Sure, but most of the workforce is now gone. Hopefully OpenMW will revive it a bit. That's what I'm fearing. Tamriel Rebuilt and the other province mods like P:C and SHOTN move so slowly in development that it will be 30-40 years before the provinces of Skyrim and Cyrodiil are completed for TESIII....