Search found 215 matches

by Tes96
19 Nov 2018, 23:13
Forum: Feature Requests and Suggestions
Topic: OpenMW’s mb/s data load rate?
Replies: 19
Views: 679

Re: OpenMW’s mb/s data load rate?

This is already done via scrawl's cell pre-loading, including doors into interiors and other activators. You shouldn't ever see a cell loading screen. Wait a minute, you’re saying OpenMW’s “cell pre-loading” has already eradicated cell loading times to virtually nil when switching between exterior ...
by Tes96
19 Nov 2018, 15:52
Forum: Feature Requests and Suggestions
Topic: OpenMW’s mb/s data load rate?
Replies: 19
Views: 679

Re: OpenMW’s mb/s data load rate?

Someone a long time ago came up with the idea of preloading all exterior/interior cells during initial startup. It would probably take hours, depending on how many mods were installed. What about utilizing RAM for preloading anticipated local exterior cells during gameplay? If I’m in exterior cell [...
by Tes96
19 Nov 2018, 05:55
Forum: Feature Requests and Suggestions
Topic: OpenMW’s mb/s data load rate?
Replies: 19
Views: 679

Re: OpenMW’s mb/s data load rate?

Ace, is it possible to transfer all data content from cdrom to storage drive so that data transfer rates are exponentially faster?
by Tes96
19 Nov 2018, 02:53
Forum: Feature Requests and Suggestions
Topic: OpenMW’s mb/s data load rate?
Replies: 19
Views: 679

Re: OpenMW’s mb/s data load rate?

...convert on-disk formats to in-memory formats. While it is possible to store data in a homogeneous format on both memory and disk - such a thing today...cause large hits on performance, memory usage, and disk space. My reason for posting this topic is I will be building my computer in about 6-7 y...
by Tes96
18 Nov 2018, 17:55
Forum: Feature Requests and Suggestions
Topic: OpenMW’s mb/s data load rate?
Replies: 19
Views: 679

Re: OpenMW’s mb/s data load rate?

I don’t know what a fixed cost per file is. It sounds like you’re saying even with the fastest hardware on the market, there is a limit as to how quickly the data files can be retrieved, because of a limitation on the actual game data? :confused:
by Tes96
18 Nov 2018, 04:59
Forum: Feature Requests and Suggestions
Topic: OpenMW’s mb/s data load rate?
Replies: 19
Views: 679

OpenMW’s mb/s data load rate?

I read games are limited by their mb/s data load rate. Is anybody familiar with this term? Does this mean no matter how fast your SSD or M.2 drive is, you’ll be limited by the game’s data load rate?
by Tes96
22 Oct 2018, 17:18
Forum: Off Topic
Topic: NVIDIA Turing GPUs
Replies: 8
Views: 1065

Re: NVIDIA Turing GPUs

So is ray tracing something the OpenMW engine could utilize if the computer setup was beefy enough?
by Tes96
18 Dec 2017, 21:22
Forum: Feature Requests and Suggestions
Topic: Time passing while in some menus
Replies: 8
Views: 2148

Re: Time passing while in some menus

Hi all, 1. Only inventory menu affected, the main menu still causes game pause (seems to be OK) 2. If you start dialogue and NPC get killed or became inaccessible dialogue will continue (bug) 3. Not tested yet. But I think an item will be removed from inventory (problem) Yes, there are some cases w...
by Tes96
18 Dec 2017, 21:15
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 50
Views: 14928

Re: Undo the alleged MCP "fix" for Absorb spell reflection

kuyondo wrote:
18 Dec 2017, 15:12
the absorb health issue has been addressed in the bugtracker.. unfortunately it was rejected. the devs prefer the 'fixed' behavior.
I like the fixed behavior myself, too. It poses more of a challenge for pure mages when fighting spriggans or golden saints.
by Tes96
18 Dec 2017, 20:49
Forum: Feature Requests and Suggestions
Topic: Blender as terrain editor (bLandscapeTools)
Replies: 4
Views: 1268

Re: Blender as terrain editor (bLandscapeTools)

How would you merge the terrain that was created in Blender into the esp file that would be created in OpenMW-CS?

This does sound exciting. Blender would allow for vertical terrain.