Search found 20 matches

by endorph
19 Jan 2014, 22:59
Forum: General
Topic: Specularity maps, Motion blur and Physics
Replies: 26
Views: 9895

Re: Specularity maps, Motion blur and Physics

I have a question in that context too. How complicated can be an implementation of realistic physics for all non-statical objects in OpenMW? (For example, i want to throw a plate and it should properly collide with environment). Does it require a huge refactoring, changing current physics engine, et...
by endorph
19 Jan 2014, 15:39
Forum: General Development
Topic: [post-1.0] Scripting enhancemnts
Replies: 88
Views: 29002

Re: [post-1.0] Scripting enhancemnts

That sounds like MASSIVE overkill :S
What exactly is overkill?
by endorph
18 Jan 2014, 14:34
Forum: General Development
Topic: [post-1.0] Scripting enhancemnts
Replies: 88
Views: 29002

Re: [post-1.0] Scripting enhancemnts

What about plugins with LLVM-bytecode, which is to be translated into native code by engine in runtime?
So modders automatically will be able to write code for all supported LLVM front-end's.
by endorph
17 Jan 2014, 20:44
Forum: General
Topic: Splash screens
Replies: 55
Views: 13645

Re: Splash screens

I was thinking alot about extending engine capabilities and, yep, forks with following engine recompilation looks like the worst possible way. Just some of my thoughts in that context: In general it should be some kind of dispatcher, which will have smth like vtable for moddable engine methods/event...
by endorph
17 Jan 2014, 10:38
Forum: General
Topic: Splash screens
Replies: 55
Views: 13645

Re: Splash screens

Maybe it would be a good idea to place the original artist's name somewhere in a corner so it is clear who drew them. For sure. In upper post i just made fast concept of "how it can be". However, as i understand Zini correctly, we will not be able to use that stuff in official builds (even as plugi...
by endorph
17 Jan 2014, 09:32
Forum: General
Topic: Splash screens
Replies: 55
Views: 13645

Re: Splash screens

raevol wrote:I'm not sure that we do have permission to use those... and that post you linked doesn't make me any more confident...
Its all about my shitty eng. Sometimes I'm able to understand something superfluous from any text im reading (:
Anyways, i've asked Alexey for permission, waiting for an answer.
by endorph
17 Jan 2014, 09:17
Forum: General
Topic: Splash screens
Replies: 55
Views: 13645

Splash screens

Hello. Just was playing with engine sources and figured out (actually, remembered from vanilla) that some original splash screens looking horrible. And even worse after splash is stretched to "wide" aspect ratio. I decided to make a patch with possibility to override default splash screens just by a...
by endorph
12 Jan 2014, 04:23
Forum: Support
Topic: (3127B85) Nightly broken on Windows 8.1
Replies: 9
Views: 3570

Re: (3127B85) Nightly broken on Windows 8.1

Oops.. Looks like my fault. -(
I can test with SDL_SetMainReady(), but at evening.
Btw, 32bit configuration is ok?
by endorph
09 Jan 2014, 20:34
Forum: General Development
Topic: Reversing Morrowind's formulas
Replies: 125
Views: 47084

Re: Reversing Morrowind's formulas

Ok. (:
If somebody has any information that can speed up process -- please let me know.
(For example, IDA Pro database for MW binaries with smth already researched will be very helpful)
by endorph
09 Jan 2014, 19:43
Forum: General Development
Topic: Reversing Morrowind's formulas
Replies: 125
Views: 47084

Re: Reversing Morrowind's formulas

Hello.
I have some experience with reverse engineering of x86 code, so, probably, i can help with getting formulas.
What exact formulas do we need now?