Search found 38 matches

by Gez
13 Feb 2023, 00:50
Forum: General
Topic: The history / roots of the Morrowind engine
Replies: 5
Views: 3066

Re: The history / roots of the Morrowind engine

Is it true that Bethesda used Daggerfall's XnGine before switching to NetImmerse in 1999? As far as I've heard, it was only very early prototype work they did with the Xngine. When they started actually working on Morrowind in earnest, it was with NetImmerse. I think these old screenshots may in fa...
by Gez
03 Mar 2014, 06:04
Forum: Organisation and Planning
Topic: OpenMW 0.29.0
Replies: 296
Views: 122715

Re: OpenMW 0.29.0

Or more simply "There is no guarantee of forward compatibility of saves with future versions of OpenMW."
by Gez
24 Feb 2014, 17:24
Forum: General Development
Topic: Werewolf Field of View
Replies: 1
Views: 2817

Re: Werewolf Field of View

Compute the ratio between the given Morrowind.ini value for FOV and the standard normal Morrowind FOV; and apply that ratio to the user's chosen FOV when in Werewolf mode. That is to say: Morrowind's normal FOV is (if I'm not mistaken) 75. By default, the Morrowind.ini value for Werewolf FOV is 100 ...
by Gez
19 Feb 2014, 19:09
Forum: Organisation and Planning
Topic: Moving openmw off zinis github
Replies: 39
Views: 23873

Re: Moving openmw off zinis github

* We can port our wiki over to github, one less moving part * Use github's issue/milestone tracking system instead of current one (we can port the issues) Wiki: I think it's a bad idea. Github's wiki functionality is great if you don't have a wiki already and don't care to set one up, but with a wo...
by Gez
23 Jan 2014, 12:50
Forum: General Development
Topic: [post-1.0] Scripting enhancemnts
Replies: 88
Views: 50918

Re: [post-1.0] Scripting enhancemnts

If you have to have support for several different scripting languages, it's better to keep them separate rather than try to make One Grand Unified Script VM which would automatically identify the language and interpret it correctly. De la même fashion, es ist more simple to verstehen une phrase writ...
by Gez
15 Jan 2014, 21:00
Forum: General
Topic: OpenMW on RockPaperShotgun
Replies: 11
Views: 8878

Re: OpenMW on RockPaperShotgun

It’s testament to the game’s appeal that people are so desperate to stop it from aging into obscurity. There’s precious few attempts to do the same for Oblivion. I wouldn't be too surprised if after OpenMW reaches completion, it is forked and used as a base to make an OpenOB. Which in turn could th...
by Gez
15 Jan 2014, 16:12
Forum: General
Topic: Openmw and Skywind
Replies: 73
Views: 49291

Re: Openmw and Skywind

I wouldn't mind Havok physics if it was something that could be enabled or disabled on a per-cell basis. Dungeon or wilderness? Go hog wild, let shit fly! Towns and houses, though? Be quiet and leave things where they are. As for Morrowind's vanilla assets -- personally, I'm fine with everything van...
by Gez
07 Jan 2014, 01:15
Forum: Infrastructure
Topic: Tapatalk support?
Replies: 7
Views: 6215

Re: Tapatalk support?

Last time I saw a Tapatalk request on a forum, it didn't end well.
by Gez
07 Jan 2014, 01:01
Forum: General
Topic: 2014
Replies: 76
Views: 31747

Re: 2014

Just popping in to say I've been impressed by the quick pace of progress recently. Magic! Saves! Cliff Racers!

Also loose files are annoying (even if necessary for backward compatibility), but being able to use more convenient formats than BSA (like, say, zip files) would be very great.
by Gez
12 Dec 2013, 19:58
Forum: Infrastructure
Topic: Editing wordpress post eats videos
Replies: 3
Views: 3879

Re: Editing wordpress post eats videos

It's probably a permission issue. I don't have much experience with wordpress, but I know on Joomla with default security settings, you have to be not just admin but Super-Admin (tada!) to be allowed embeds. Otherwise, any <iframe>, <applet>, or <embed> tags are stripped out when saving.