Search found 2138 matches

by scrawl
30 Apr 2018, 12:47
Forum: Feature Requests and Suggestions
Topic: Alpha channel with osgt objects
Replies: 7
Views: 505

Re: Alpha channel with osgt objects

No, that's looking at the wrong thing. Let me reiterate. OpenMW most certainly loads the osgt file correctly because it's not even OpenMW loading it but OSG does. The osg file is missing the alpha blending flag, which needs to be present. OpenMW won't make a guess that you intend to use alpha blendi...
by scrawl
29 Apr 2018, 17:16
Forum: Feature Requests and Suggestions
Topic: Alpha channel with osgt objects
Replies: 7
Views: 505

Re: Alpha channel with osgt objects

There's either a setting you need to toggle on in Blender or a missing feature in the blender-osg exporter. The osg format supports this for sure.
Setting the entire world to use alpha blending does of course break things.
by scrawl
29 Apr 2018, 15:21
Forum: General discussion
Topic: Planned Absence
Replies: 5
Views: 955

Planned Absence

So I'm getting the impression that the constant influx of PRs (which is great) combined with my obsessive careful checking of these results in me not getting anything else done OpenMW-wise. Therefore I'm starting an experiment to abstain from checking github for a while and see what I can get done t...
by scrawl
25 Apr 2018, 12:02
Forum: Support
Topic: Cannot Create file when file already exists
Replies: 9
Views: 407

Re: Cannot Create file when file already exists

If I had to guess, the fact that your My Games is part of OneDrive is probably causing an issue with boost::filesystem. Try moving your My Games back to its normal place. Of course, it would be great for a developer on windows who has access to this kind of setup to get to the bottom of the issue so...
by scrawl
15 Apr 2018, 14:26
Forum: Support
Topic: [SOLVED] Letters are all blank, and no sound will play at all
Replies: 2
Views: 183

Re: Letters are all blank, and no sound will play at all

This should probably be moved to the android port thread because the port is not part of the main openmw repo and the author of the port will more likely read your message if you post in that thread. To me it sounds like you forget to copy the data folders for Fonts, Music and possibly others. Can y...
by scrawl
15 Apr 2018, 14:03
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 67
Views: 10117

Re: OpenMW 0.44.0

The odd thing is that leading up to the crashing call we've started both a display list and a VBO. Display lists and VBOs are different techniques you can use to upload vertex data. It makes sense to use one of them, but not both at the same time, and it makes sense that non-robust driver implementa...
by scrawl
14 Apr 2018, 22:23
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 67
Views: 10117

Re: OpenMW 0.44.0

Yep, just what I thought. If you're familiar with OpenGL, you should see what's odd with those last calls. Looks like I have some complainingbug reporting to do.
by scrawl
14 Apr 2018, 20:27
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 67
Views: 10117

Re: OpenMW 0.44.0

Sorry, that's not what I meant. I need the GL calls made. I don't know how to get them from the command line, but if you open qapitrace, expand the last frame, scroll down and take a screenshot, that should be fine.
by scrawl
14 Apr 2018, 09:15
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 94
Views: 7355

Re: Post 1.0 Planning Update

One point that I'd like to make regarding the proposed post-processing system is that it would be good if effects could request that the engine renders the scene with multiple view directions such that it can have a cubemap or whatever and then do a reprojection like a 360° view (as seen in https:/...