Search found 2078 matches

by scrawl
09 Dec 2017, 16:11
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 60
Views: 2926

Re: CPU and Single Core Implications

can do already Mostly yes, you can: 1. Prefer alpha testing over alpha blending for flora and fauna 2. Reduce the number of different textures/materials 1. will slightly change the look of the game though, especially with the low resolution textures that morrowind uses, alpha-blended 'soft' edges t...
by scrawl
08 Dec 2017, 21:27
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 18
Views: 1543

Re: OpenMW 0.44.0

To be clear, I'm not going to work on that compositing framework anytime soon. You're welcome to pick up where I left off.

I don't think it would take long either, seems like most of it has already been done for us by the wonderful xarray (though I wish he would reply to my issue report :lol: ).
by scrawl
05 Dec 2017, 23:02
Forum: Development
Topic: Bug #4241
Replies: 13
Views: 768

Re: Bug #4241

You can replace the to_str stuff by including <osg/io_utils> then e.g. cout << vec3 << std::endl;. I assume this is in a separate header to not make every file depend on iostream.
by scrawl
05 Dec 2017, 15:20
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 60
Views: 2926

Re: CPU and Single Core Implications

When a game is released, its assets tend to be made so that CPU and GPU are stressed equally. If you have more room on the CPU, you add more different assets, if you have more room on the GPU, then you add more vertices, shaders, larger textures etc. But as the game ages, advances in new GPUs tend t...
by scrawl
04 Dec 2017, 22:44
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 60
Views: 2926

Re: CPU and Single Core Implications

I think you may have just outed yourself there. Right, I agree; handling high-speed travels was definitely in my mind for the cell preloading, and from what I know, it works pretty well. I guess the point I was trying to make is that high speed combined with the broken 'prediction time' setting cau...
by scrawl
04 Dec 2017, 17:38
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 60
Views: 2926

Re: CPU and Single Core Implications

https://imgur.com/BYSa95w https://imgur.com/Mu3RF4u The FPS is exactly 60 here, are you sure VSync is not enabled? Behold 2 videos. https://youtu.be/tMyubBLTLLs - https://pastebin.com/UUEvqZcA https://youtu.be/4W-32l1OfMI Notice the sharp difference? Well, the FPS counter isn't visible, but what I ...
by scrawl
30 Nov 2017, 18:43
Forum: Feature Requests and Suggestions
Topic: Time passing while in some menus
Replies: 3
Views: 350

Re: Time passing while in some menus

According to some discussions on TES3MP that I've followed, there are a few dialogues/quests/scripts that break if 'realtime' time is used (i.e. become uncompleteable, spawn infinite dialogue loops, etc.)
by scrawl
29 Nov 2017, 23:40
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 282
Views: 82155

Re: OpenMW Nightly builds

There's a fix in the openmw-43 branch, but until that's merged into master
ididit :D
by scrawl
28 Nov 2017, 18:55
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 257
Views: 29101

Re: OpenMW 0.43.0

I personally do not find it to be as much of an issue to re-render the entire video for it. Is it just me, or can that sentence be read two ways: "I personally do not find it [grammatical error] to be as much of an issue to justify re-rendering the video for it" or "I personally do not see it as mu...
by scrawl
19 Nov 2017, 14:58
Forum: Development
Topic: Journal alphabetical index with non-english content files
Replies: 10
Views: 453

Re: Journal alphabetical index with non-english content files

windows-1252 languages might use some accents e.g. áéèúäüö But I doubt that the index would list these because there are far too many combinations. I would guess that one of two things happens: - Topics starting with an accent are not available through the index - Accents are resolved to their 'base...