Search found 44 matches

by trikorder
19 Nov 2013, 20:00
Forum: Organisation and Planning
Topic: OpenMW 0.27.0
Replies: 165
Views: 32849

Re: OpenMW 0.27.0

Very nice job as usual :D
by trikorder
10 Dec 2012, 13:42
Forum: Organisation and Planning
Topic: OpenMW 0.20.0
Replies: 177
Views: 26232

Re: OpenMW 0.20.0

Mac OS X, early 2009 iMac (Nvidia 9400, Core2Duo 2.66 GHz): - when I talk to someone it shows a disposition of 0 by default Not for every body and depends which cast race you have. - I tried typing ulock into the console and then clicking a locked door but it wouldn't copy the name of the door into...
by trikorder
10 Dec 2012, 00:39
Forum: Organisation and Planning
Topic: OpenMW 0.20.0
Replies: 177
Views: 26232

Re: OpenMW 0.20.0

Alright, waiting on new Linux and Windows RCs, as well as testing for everything. Do we have anyone who can test the OS X package? Tested most features of the recent build on osx Lion so Launcher obviously crashes for me as we know, but running openmw only I could use bribe, persuasion, and advance...
by trikorder
10 Nov 2012, 13:05
Forum: General Development
Topic: NPC dialogues
Replies: 43
Views: 4626

Re: NPC dialogues

According to MSfD 02 Rank Requirements also checks the faction reputation. Where the heck do I find the faction reputation requirement for a rank? There is nothing in the ESX data structures. google give me this, but I have no idea from where they collected these numbers. http://elderscrolls.wikia....
by trikorder
03 Oct 2012, 10:33
Forum: Off Topic
Topic: Fun stuff
Replies: 380
Views: 73554

Re: Fun stuff

Gamer contest hosted by Mozilla, Creative Commons, and others

http://opensource.com/life/12/9/the-gam ... 0006R97AAE
by trikorder
25 Sep 2012, 19:31
Forum: General Development
Topic: Reversing Morrowind's formulas
Replies: 125
Views: 42227

Re: Reversing Morrowind's formulas

Animation coupling also allows for knockback and death animations to move actors around with artist-controlled kinematics. The problem I'm facing is that a lot of the extra code for Bloodmon (like werewolf movement) is directly pasted into the animation code and special cased elsewhere instead of b...
by trikorder
24 Sep 2012, 12:50
Forum: Organisation and Planning
Topic: OpenMW 0.18.0
Replies: 138
Views: 28454

Re: OpenMW 0.18.0

trikorder : I've updated my Qt installation after migrating to 10.8 and looks like my Qt built against 10.8 sdk, so it can do things like that on earlier OSes. I'll try to make clean build from source with deployment target = 10.6, but I'm not sure I'll do this in time before release. Anyway, I thi...
by trikorder
24 Sep 2012, 09:58
Forum: Organisation and Planning
Topic: OpenMW 0.18.0
Replies: 138
Views: 28454

Re: OpenMW 0.18.0

It works! ok, looks like OIS from Ogre dependencies not that reliable =\ Thanks for assistance. sorry for the late reply coc problem is solved for me to in rc5 (did not tested rc4) however launcher crashing on start with buss error: 10 on console and here is the mac log it seems to me some QT probl...
by trikorder
20 Sep 2012, 09:01
Forum: Organisation and Planning
Topic: OpenMW 0.18.0
Replies: 138
Views: 28454

Re: OpenMW 0.18.0

leobloom wrote:to enable player controls the command is "enableplayercontrols"
thanks this works, :) , after that I was able to go out from the ship and did not crashed
only when coc.
by trikorder
19 Sep 2012, 19:52
Forum: Organisation and Planning
Topic: OpenMW 0.18.0
Replies: 138
Views: 28454

Re: OpenMW 0.18.0

This crashing as well with Bus Error: 10 on coc to exterior