Search found 642 matches
- 02 Jan 2020, 13:13
- Forum: General
- Topic: Is it okay to update a mod during gameplay?
- Replies: 10
- Views: 8747
Re: Is it okay to update a mod during gameplay?
Wrye Mash, guys. Not Wyre Mash. We're not electricians.
- 27 Sep 2018, 11:42
- Forum: General
- Topic: OpenMW First Impression
- Replies: 4
- Views: 4936
Re: OpenMW First Impression
The next thing about me, is that I am a controller player. Yes, I play PC games on a controller. Begin hate speech now. Sue me, I grew up on the NES, SNES and the N64, I have never adapted and I never will. The vast majority of us here are running an open source OS that allows you to install a wide...
- 23 Sep 2018, 16:12
- Forum: News
- Topic: What to expect in the future
- Replies: 16
- Views: 28186
Re: What to expect in the future
The website does not use bootstrap, feel free to take a look at the page source :D My bad, I did look at the source and I thought I recognised the (many, many) classes. :) As for your comment about "who is the total overhaul for" -- I do explain that this is based on my own personal load ...
- 12 Sep 2018, 22:21
- Forum: News
- Topic: What to expect in the future
- Replies: 16
- Views: 28186
Re: What to expect in the future
I have so many mixed feelings about this website. On the one hand I love its minimalist, no nonsense look... but then it goes and uses Bootstrap. Killing a mosquito with a nuke there. Aside from that, I for one would never recommend the "recommended list" mentioned above - which is also av...
- 26 Aug 2018, 16:49
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 266739
Re: OpenMW 0.45.0
No, that has the phrasing in common, but not much more. The most difficult stuff that is nonetheless not blocking other tasks is usually left until the end. Those tasks, as well as polishing and handling those obscure, tough or just straight up aggravating issues make that last bit of work incredibl...
- 20 Aug 2018, 19:59
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 266739
- 18 Aug 2018, 14:58
- Forum: Off Topic
- Topic: TES3 Edit (Tool)
- Replies: 12
- Views: 16159
Re: TES3 Edit (Tool)
Considering that the original engines are very related to one another and OpenMW is a different engine that happens to read the same content files, "zEdit for Morrowind" may well have dick all to do with OpenMW. When it comes to tools, I'd rather the OpenMW team does not try to incorporate...
- 12 Aug 2018, 21:02
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 170474
Re: Shadows
No I get it. I just found it funny. "Whelp, have to fill in something... pffff... FIVE!"
- 11 Aug 2018, 14:50
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 170474
Re: Shadows
"A tier - It says I have to have tiers. Five is a good number, so I picked that."
Nothing if not transparent about your choices.
- 09 Aug 2018, 10:42
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 170474
Re: Shadows
Yeah but you see, there are so many cool names in fiction, you should totally choose one of those. Only then can your work be taken seriously.
Coming up: a patch from fresh github user Secret McQueen, followed by some interesting comments by Skulduggery Pleasant and Lord Vile.
Coming up: a patch from fresh github user Secret McQueen, followed by some interesting comments by Skulduggery Pleasant and Lord Vile.