Search found 642 matches

by Okulo
02 Jan 2020, 13:13
Forum: General
Topic: Is it okay to update a mod during gameplay?
Replies: 10
Views: 8539

Re: Is it okay to update a mod during gameplay?

Wrye Mash, guys. Not Wyre Mash. We're not electricians. ;)
by Okulo
27 Sep 2018, 11:42
Forum: General
Topic: OpenMW First Impression
Replies: 4
Views: 4800

Re: OpenMW First Impression

The next thing about me, is that I am a controller player. Yes, I play PC games on a controller. Begin hate speech now. Sue me, I grew up on the NES, SNES and the N64, I have never adapted and I never will. The vast majority of us here are running an open source OS that allows you to install a wide...
by Okulo
23 Sep 2018, 16:12
Forum: News
Topic: What to expect in the future
Replies: 16
Views: 27615

Re: What to expect in the future

The website does not use bootstrap, feel free to take a look at the page source :D My bad, I did look at the source and I thought I recognised the (many, many) classes. :) As for your comment about "who is the total overhaul for" -- I do explain that this is based on my own personal load ...
by Okulo
12 Sep 2018, 22:21
Forum: News
Topic: What to expect in the future
Replies: 16
Views: 27615

Re: What to expect in the future

I have so many mixed feelings about this website. On the one hand I love its minimalist, no nonsense look... but then it goes and uses Bootstrap. Killing a mosquito with a nuke there. Aside from that, I for one would never recommend the "recommended list" mentioned above - which is also av...
by Okulo
26 Aug 2018, 16:49
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 259737

Re: OpenMW 0.45.0

No, that has the phrasing in common, but not much more. The most difficult stuff that is nonetheless not blocking other tasks is usually left until the end. Those tasks, as well as polishing and handling those obscure, tough or just straight up aggravating issues make that last bit of work incredibl...
by Okulo
20 Aug 2018, 19:59
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 259737

Re: OpenMW 0.45.0

Pherim wrote: 08 Aug 2018, 16:02with v1.0 always just being around the corner, it seemed,
This is normal at the end of a roadmap before a significant milestone. In my few years as an application developer I have learned that 10% of the work is done in 80% of the time, as it were.
by Okulo
18 Aug 2018, 14:58
Forum: Off Topic
Topic: TES3 Edit (Tool)
Replies: 12
Views: 15781

Re: TES3 Edit (Tool)

Considering that the original engines are very related to one another and OpenMW is a different engine that happens to read the same content files, "zEdit for Morrowind" may well have dick all to do with OpenMW. When it comes to tools, I'd rather the OpenMW team does not try to incorporate...
by Okulo
12 Aug 2018, 21:02
Forum: General Development
Topic: Shadows
Replies: 310
Views: 166423

Re: Shadows

No I get it. I just found it funny. "Whelp, have to fill in something... pffff... FIVE!"
by Okulo
11 Aug 2018, 14:50
Forum: General Development
Topic: Shadows
Replies: 310
Views: 166423

Re: Shadows

AnyOldName3 wrote: 10 Aug 2018, 23:20 Fine, then. https://www.patreon.com/AnyOldName3
"A tier - It says I have to have tiers. Five is a good number, so I picked that."

Nothing if not transparent about your choices.
by Okulo
09 Aug 2018, 10:42
Forum: General Development
Topic: Shadows
Replies: 310
Views: 166423

Re: Shadows

Yeah but you see, there are so many cool names in fiction, you should totally choose one of those. Only then can your work be taken seriously.

Coming up: a patch from fresh github user Secret McQueen, followed by some interesting comments by Skulduggery Pleasant and Lord Vile.