Search found 10 matches
- 08 Jun 2013, 23:21
- Forum: Organisation and Planning
- Topic: OpenMW 0.24.0
- Replies: 216
- Views: 88429
Re: OpenMW 0.24.0
The Win32-build probably has to be recompiled. There is a problem in SoundManager::lookup() in soundmanagerimp.cpp for example. The ASM for that function differs between OpenMW 0.23 and my 0.24 MSVC build. But in the RC it's the same as in OpenMW 0.23. By patching some issues in the RC I was able to...
- 08 Jun 2013, 19:29
- Forum: General
- Topic: Adventures in cross-compiling
- Replies: 8
- Views: 8464
Re: Adventures in cross-compiling
Some of the should be instead.
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#ifdef _WIN32
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#ifdef _MSC_VER
- 08 Jun 2013, 15:51
- Forum: Organisation and Planning
- Topic: OpenMW 0.24.0
- Replies: 216
- Views: 88429
Re: OpenMW 0.24.0
It's only a problem for Win32. I don't really get the crash in my MSVC-builds with ffmpeg.
- 20 Mar 2013, 21:11
- Forum: Organisation and Planning
- Topic: OpenMW 0.22.0
- Replies: 248
- Views: 104759
Re: OpenMW 0.22.0
Git commit 1eabd71 is from 2012.
- 13 Mar 2013, 02:10
- Forum: Organisation and Planning
- Topic: OpenMW 0.22.0
- Replies: 248
- Views: 104759
Re: OpenMW 0.22.0
There are still 3 lines with that need to be changed to in CMakeLists.txt.
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apps/launcher/resources
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files/launcher
- 27 Feb 2013, 21:25
- Forum: Support
- Topic: compiling errors
- Replies: 10
- Views: 5548
Re: compiling errors
CMake doesn't throw an error if it cannot find any sound input package, only a warning.
- 10 Dec 2012, 07:21
- Forum: Organisation and Planning
- Topic: OpenMW 0.20.0
- Replies: 177
- Views: 90822
Re: OpenMW 0.20.0
I'm getting white textures with the latest build from master and Direct3D. Ogre.log contain the following error message: C:\Program Files\OpenMW 0.20.0\memory(377,16): error X4579: NaN and infinity literals not allowed by shader model There is a workaround listed under http://www.microsoft.com/en-us...
- 23 Sep 2012, 22:21
- Forum: Organisation and Planning
- Topic: OpenMW 0.18.0
- Replies: 138
- Views: 64620
Re: OpenMW 0.18.0
OpenMW is crashing on Windows 7 64 bit if you go into the race menu through "enableracemenu" and press ESC twice, using the latest master. It's crashing in "apps/openmw/mwrender/characterpreview.cpp" in the destructor "~CharacterPreview" because mAnimation is 0xBAADF00D...
- 11 Feb 2012, 06:54
- Forum: General Development
- Topic: Crash when activating collisions after cell change
- Replies: 22
- Views: 8017
Re: Crash when activating collisions after cell change
This was already crashing in OpenMW 0.10.0.
- 06 Feb 2012, 04:40
- Forum: General Development
- Topic: WTF!!! Rendering System Broken
- Replies: 18
- Views: 7713
Re: WTF!!! Rendering System Broken
There's a bug in Actors::removeCell() in actors.cpp regarding the iterator usage there. You need to change the code to something like for(std::map<MWWorld::Ptr, Animation*>::iterator iter = mAllActors.begin(); iter != mAllActors.end();) { if(iter->first.getCell() == store){ delete iter->second; mAll...