Search found 10 matches

by jbo_85
08 Jun 2013, 23:21
Forum: Organisation and Planning
Topic: OpenMW 0.24.0
Replies: 216
Views: 40403

Re: OpenMW 0.24.0

The Win32-build probably has to be recompiled. There is a problem in SoundManager::lookup() in soundmanagerimp.cpp for example. The ASM for that function differs between OpenMW 0.23 and my 0.24 MSVC build. But in the RC it's the same as in OpenMW 0.23. By patching some issues in the RC I was able to...
by jbo_85
08 Jun 2013, 19:29
Forum: General
Topic: Adventures in cross-compiling
Replies: 8
Views: 5196

Re: Adventures in cross-compiling

Some of the

Code: Select all

#ifdef _WIN32
should be

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#ifdef _MSC_VER
instead.
by jbo_85
08 Jun 2013, 15:51
Forum: Organisation and Planning
Topic: OpenMW 0.24.0
Replies: 216
Views: 40403

Re: OpenMW 0.24.0

It's only a problem for Win32. I don't really get the crash in my MSVC-builds with ffmpeg.
by jbo_85
20 Mar 2013, 21:11
Forum: Organisation and Planning
Topic: OpenMW 0.22.0
Replies: 248
Views: 38781

Re: OpenMW 0.22.0

Git commit 1eabd71 is from 2012.
by jbo_85
13 Mar 2013, 02:10
Forum: Organisation and Planning
Topic: OpenMW 0.22.0
Replies: 248
Views: 38781

Re: OpenMW 0.22.0

There are still 3 lines with

Code: Select all

apps/launcher/resources
that need to be changed to

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files/launcher
in CMakeLists.txt.
by jbo_85
27 Feb 2013, 21:25
Forum: Support
Topic: compiling errors
Replies: 10
Views: 2082

Re: compiling errors

CMake doesn't throw an error if it cannot find any sound input package, only a warning.
by jbo_85
10 Dec 2012, 07:21
Forum: Organisation and Planning
Topic: OpenMW 0.20.0
Replies: 177
Views: 26935

Re: OpenMW 0.20.0

I'm getting white textures with the latest build from master and Direct3D. Ogre.log contain the following error message: C:\Program Files\OpenMW 0.20.0\memory(377,16): error X4579: NaN and infinity literals not allowed by shader model There is a workaround listed under http://www.microsoft.com/en-us...
by jbo_85
23 Sep 2012, 22:21
Forum: Organisation and Planning
Topic: OpenMW 0.18.0
Replies: 138
Views: 29061

Re: OpenMW 0.18.0

OpenMW is crashing on Windows 7 64 bit if you go into the race menu through "enableracemenu" and press ESC twice, using the latest master.

It's crashing in "apps/openmw/mwrender/characterpreview.cpp" in the destructor "~CharacterPreview" because mAnimation is 0xBAADF00D (aka uninitialized memory).
by jbo_85
11 Feb 2012, 06:54
Forum: General Development
Topic: Crash when activating collisions after cell change
Replies: 22
Views: 2659

Re: Crash when activating collisions after cell change

This was already crashing in OpenMW 0.10.0.
by jbo_85
06 Feb 2012, 04:40
Forum: General Development
Topic: WTF!!! Rendering System Broken
Replies: 18
Views: 3128

Re: WTF!!! Rendering System Broken

There's a bug in Actors::removeCell() in actors.cpp regarding the iterator usage there. You need to change the code to something like for(std::map<MWWorld::Ptr, Animation*>::iterator iter = mAllActors.begin(); iter != mAllActors.end();) { if(iter->first.getCell() == store){ delete iter->second; mAll...