Search found 273 matches

by silentthief
05 Feb 2018, 16:12
Forum: Feature Requests and Suggestions
Topic: Gameplay Improvements
Replies: 3
Views: 1654

Re: Gameplay Improvements

As a gameplay improvement, i would set up a toggle for whether the "locked" or "trapped" pop up shows up I was working with a mod for MWSE that was to revamp the stealth classes. When picking a character type in character creation, my thoughts on this would be that most people would not pick a steal...
by silentthief
24 Jan 2018, 15:54
Forum: Feature Requests and Suggestions
Topic: Could you add this feature?
Replies: 4
Views: 943

Re: Could you add this feature?

it doesn't need a script extender, it simply has an ondeath script summon two racers when one dies

ST
by silentthief
03 Jan 2018, 14:20
Forum: Off Topic
Topic: Linux IDE?
Replies: 15
Views: 2427

Re: Linux IDE?

I am definately NOT a developer, but I've been trying to self-teach (and while its slow, I am making progress) and I am using geany

ST the non-developmental
by silentthief
22 Dec 2017, 17:59
Forum: Development
Topic: Request --> Script/engine extension - get number of PCs in cell/area
Replies: 3
Views: 3026

Re: Request --> Script/engine extension - get number of PCs in cell/area

AnyOldName3 wrote:
22 Dec 2017, 17:28
That's probably something that needs to go directly to the TES3MP devs unless you want to create the pull request yourself. You might need to go via their discord instead of just this subforum, as I don't know how often they actually check it.
Right on, will do

ST
by silentthief
22 Dec 2017, 15:23
Forum: Development
Topic: Request --> Script/engine extension - get number of PCs in cell/area
Replies: 3
Views: 3026

Request --> Script/engine extension - get number of PCs in cell/area

(I wasn't sure where to put this request, assumed TES multiplayer development - so threw it here as it seemed most appropriate. Admins/Moderators -- feel free to move to proper forum if needed, no questions asked) Anyhow -- What I am asking for is basically what the title says. I wanted to have a sc...
by silentthief
19 Dec 2017, 21:12
Forum: Off Topic
Topic: FCC Repeals Net Neutrality.
Replies: 33
Views: 3503

Re: FCC Repeals Net Neutrality.

:lol: :lol: :lol:

so its gonna set up a fap tax?
by silentthief
19 Dec 2017, 20:06
Forum: Off Topic
Topic: FCC Repeals Net Neutrality.
Replies: 33
Views: 3503

Re: FCC Repeals Net Neutrality.

Considering this huge controversy, I have to ask those of You who are Americans - were internet providers abusing their power before 2015? Net Neutrality was not a thing before that and yet I don't recall anyone complaining back then... "The "Net Neutrality" debate erupted in 2005, when AT&T Inc. s...
by silentthief
19 Dec 2017, 14:16
Forum: Feature Requests and Suggestions
Topic: Blender as terrain editor (bLandscapeTools)
Replies: 4
Views: 648

Re: Blender as terrain editor (bLandscapeTools)

How would you merge the terrain that was created in Blender into the esp file that would be created in OpenMW-CS? This does sound exciting. Blender would allow for vertical terrain. I too am interested in this. I can make terrain using tesannwyn and after toying around with it for a little while I ...
by silentthief
18 Dec 2017, 15:29
Forum: Off Topic
Topic: FCC Repeals Net Neutrality.
Replies: 33
Views: 3503

Re: FCC Repeals Net Neutrality.

They can block, throttle or change anything they want now. For example, if a bill was created to bring back Net Neutrality, it would be completely fine for an ISP to make it seem as if it didn't exist to anyone using their services. Also, in the rare parts of the US where there's a choice of ISP, i...
by silentthief
11 Dec 2017, 16:41
Forum: Feature Requests and Suggestions
Topic: (Post 1.0 feature) Randomly-generated dungeons in-game
Replies: 6
Views: 888

Re: (Post 1.0 feature) Randomly-generated dungeons in-game

There are mods for vanilla MW that will randomly generate a dungeon - along with randomized variations on existing monsters (was facing a giant dire tick, which was a very fast moving mudcrab model which growled at me like a werewolf) as well as random hostile NPCs. I will have to dig this out of my...